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While the effect of type effectiveness is minor in ''Brawl'', it is not insignificant. Most importantly, it causes Ivysaur to be [[KO]]'d at lower percentages by fire attacks than other characters, which is a problem compared to its two partners: only Squirtle, [[Mario (SSBB)|Mario]], and [[Kirby (SSBB)|Kirby]] (having copied [[Water Gun]]) have water attacks, and only Ivysaur and Kirby (having copied [[Bullet Seed]]) have grass attacks, but 19 characters can use fire attacks. | While the effect of type effectiveness is minor in ''Brawl'', it is not insignificant. Most importantly, it causes Ivysaur to be [[KO]]'d at lower percentages by fire attacks than other characters, which is a problem compared to its two partners: only Squirtle, [[Mario (SSBB)|Mario]], and [[Kirby (SSBB)|Kirby]] (having copied [[Water Gun]]) have water attacks, and only Ivysaur and Kirby (having copied [[Bullet Seed]]) have grass attacks, but 19 characters can use fire attacks. | ||
The chain of effectiveness is as follows: Fire → Grass → Water → Fire. | The chain of effectiveness is as follows: Fire → Grass → Water → Fire. | ||
In a similar way, various enemies in the [[Subspace Emissary]] take more or less damage from certain attacks; for example [[Fire Primid]]s take 0.02x damage from [[flame]] attacks. | In a similar way, various enemies in the [[Subspace Emissary]] take more or less damage from certain attacks; for example [[Fire Primid]]s take 0.02x damage from [[flame]] attacks. |