Type effectiveness: Difference between revisions

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While the effect of type effectiveness is minor in ''Brawl'', it is not insignificant. Most importantly, it causes Ivysaur to be [[KO]]'d at lower percentages by fire attacks than other characters, which is a problem compared to its two partners: only Squirtle, [[Mario (SSBB)|Mario]], and [[Kirby (SSBB)|Kirby]] (having copied [[Water Gun]]) have water attacks, and only Ivysaur and Kirby (having copied [[Bullet Seed]]) have grass attacks, but 19 characters can use fire attacks.
While the effect of type effectiveness is minor in ''Brawl'', it is not insignificant. Most importantly, it causes Ivysaur to be [[KO]]'d at lower percentages by fire attacks than other characters, which is a problem compared to its two partners: only Squirtle, [[Mario (SSBB)|Mario]], and [[Kirby (SSBB)|Kirby]] (having copied [[Water Gun]]) have water attacks, and only Ivysaur and Kirby (having copied [[Bullet Seed]]) have grass attacks, but 19 characters can use fire attacks.


The chain of effectiveness is as follows: Fire → Grass → Water → Fire. (The chain repeats)
The chain of effectiveness is as follows: Fire → Grass → Water → Fire.


In a similar way, various enemies in the [[Subspace Emissary]] take more or less damage from certain attacks; for example [[Fire Primid]]s take 0.02x damage from [[flame]] attacks.
In a similar way, various enemies in the [[Subspace Emissary]] take more or less damage from certain attacks; for example [[Fire Primid]]s take 0.02x damage from [[flame]] attacks.