Forward throw: Difference between revisions

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[[Marth (SSBB)|Marth]]: Grabs and pushes forward, tripping with the leg. Great for [[tech]]-chasing and can chain throw heavy/fast falling characters at 0% for up to usually four throws maximum and set-up a guaranteed forward smash at 0% on most characters, on some characters it can hit with the tipper for more damage. Can also be used to set-up a fair combo. Does 4%.
[[Marth (SSBB)|Marth]]: Grabs and pushes forward, tripping with the leg. Great for [[tech]]-chasing and can chain throw heavy/fast falling characters at 0% for up to usually four throws maximum and set-up a guaranteed forward smash at 0% on most characters, on some characters it can hit with the tipper for more damage. Can also be used to set-up a fair combo. Does 4%.


[[Meta Knight (SSBB)|Meta Knight]]: Kicks the opponent in front of him. A very fast throw. 8-10% damage. Great for setting up aerial combos and finishers as it sends an opponent at a diagnol angle.
[[Meta Knight (SSBB)|Meta Knight]]: Kicks the opponent in front of him. A very fast throw. 8-10% damage. Great for setting up aerial combos and finishers as it sends an opponent at a diagonal angle.


[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: He juggles the enemy as a ball and then the enemy is launched forward. 8% damage.
[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: He juggles the enemy as a ball and then the enemy is launched forward. 8% damage.