Neutral aerial: Difference between revisions

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==List of neutral aerials in ''[[Super Smash Bros. Brawl|Brawl]]''==
==List of neutral aerials in ''[[Super Smash Bros. Brawl|Brawl]]''==


*[[Mario (SSBB)|Mario]]: A [[sex kick]], with varying directional knockback.
*[[Mario (SSBB)|Mario]]: A [[sex kick]], with varying directional knockback. 10% clean, 5% late.
*[[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback.
*[[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback. 14% clean, 6% late.
*[[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge.  
*[[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge. 13% clean, 9-10% late.
*[[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority.
*[[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority. 13% clean, 9% late.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended. 11% clean, 8% late.
*[[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties.
*[[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties. 6%
*[[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range.
*[[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range. 12% clean, 9% mid, 6% late.
*[[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
*[[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles. 9% clean, 4% late.
*[[Link (SSBB)|Link]]: A very fast and hard sex kick.
*[[Link (SSBB)|Link]]: A very fast and hard sex kick. 10% clean, 6% late.
*[[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority.
*[[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority. 13% if all hits connect.  
*[[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick though it is one of her few KO moves at 120%.
*[[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick though it is one of her few KO moves at 120%. 13% clean, 5% late.
*[[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback.
*[[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback. First hit 11%, second hit 7% for total of 18%.  
*[[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his [[Down smash]].
*[[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his [[Down smash]]. Both hits do 10% for a total of 20%.  
*[[Samus (SSBB)|Samus]]: A sex kick
*[[Samus (SSBB)|Samus]]: A sex kick. 9% clean, 6% late.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself. 10%
*[[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available.
*[[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available. 11% if all hits connect.  
*[[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers.
*[[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers. Leader 7%, partner 5%. 5-12%
*[[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.
*[[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.11%
*[[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.
*[[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal. 6-12%
*[[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
*[[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
*[[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
*[[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin. 12% clean, 7% late.  
*[[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt.
*[[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt. 12% if all hits connect.  
*[[Fox (SSBB)|Fox]]: A sex kick.
*[[Fox (SSBB)|Fox]]: A sex kick. 9%
*[[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
*[[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks. 3% on the first two hits, 2% on the third hit, and 4% on the fourth hit. Total 12%
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
*[[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
*[[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick. 4% first kick, 6% second kick. Total 10%
*[[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's.
*[[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's. 12%
*[[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
*[[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick. 9%
*[[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so.
*[[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so.
*[[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect.
*[[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect. 9%
*[[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands.
*[[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands. 8% weakest, 15% strongest.  
*[[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.
*[[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback. 10% clean, 6% late.  
*[[Marth (SSBB)|Marth]]: Spins forwards then backwards with his sword. It is very useful.
*[[Marth (SSBB)|Marth]]: Spins forwards then backwards with his sword. If tipped, second hit can KO. Does 3% base, 6% tip on first hit, second hit does 9% base, 12% tipped.
*[[Ike (SSBB)|Ike]]: Slashes his sword vertically forward.
*[[Ike (SSBB)|Ike]]: Slashes his sword vertically forward. 9%
*[[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority.
*[[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority. 11%
*[[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
*[[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game. Seven hits of 2%, then a hit of 3% for a total of 17% damage.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage. 17% if all hits connect.  
*[[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game.
*[[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game. 28% if all hits connect.
*[[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's.
*[[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Animation similar to Wolf's. 11%


{{Attacks}}
{{Attacks}}
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Game Controls]]
[[Category:Game Controls]]