Blast line: Difference between revisions

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There are four blast lines, usually referred to as "bottom"/"lower", "left", "right", and "upper" (also called the ''ceiling'') (alternatively, "north"/"south"/"east"/"west"). ''[[Super Smash Bros. Brawl|Brawl]]'' displays diagonal-pointing explosions if a character is KO'd in a corner (which sometimes stops them from being Star/Screen KO'd instead), but this is only to improve the explosions' visibility.
There are four blast lines, usually referred to as "bottom"/"lower", "left", "right", and "upper" (also called the ''ceiling'') (alternatively, "north"/"south"/"east"/"west"). ''[[Super Smash Bros. Brawl|Brawl]]'' displays diagonal-pointing explosions if a character is KO'd in a corner (which sometimes stops them from being Star/Screen KO'd instead), but this is only to improve the explosions' visibility.


Most stages have left and right blast lines which are far away from any [[ledge]]s, and so can not readily be walked into - exceptions to this include [[Mushroom: Kingdom]] and [[Green Hill Zone]] - and a lower blast line which is triggered by falling below the level of the screen.
Most stages have left and right blast lines which are far away from any [[ledge]]s, and so cannot readily be walked into - exceptions to this include [[Mushroom: Kingdom]] and [[Green Hill Zone]] - and a lower blast line which is triggered by falling below the level of the screen.


The upper blast line is different from the others in that a character can only die by crossing it while on a [[platform]] or during [[knockback]] (with the exception of the original ''[[Super Smash Bros.]]''), getting hit by a Screw Attack (in ''Melee'') while being quickly launched, or by being propelled upwards by [[Wario Waft]] or [[Jigglypuff]]'s [[Shield Jump]].  A character can jump over the upper blast line without dying, as long as he or she isn't knocked back by an attack.  This is the principle behind the [[Luigi Ladder]], in which two Luigis rise higher and higher by trading [[Super Jump Punch]]es with no knockback.
The upper blast line is different from the others in that a character can only die by crossing it while on a [[platform]] or during [[knockback]] (with the exception of the original ''[[Super Smash Bros.]]''), getting hit by a Screw Attack (in ''Melee'') while being quickly launched, or by being propelled upwards by [[Wario Waft]] or [[Jigglypuff]]'s [[Shield Jump]].  A character can jump over the upper blast line without dying, as long as he or she isn't knocked back by an attack.  This is the principle behind the [[Luigi Ladder]], in which two Luigis rise higher and higher by trading [[Super Jump Punch]]es with no knockback.