Marth (SSBM): Difference between revisions

m (→‎Attributes: try not to use strong words like that.)
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Marth's primary flaw is his rather lacklustre recovery. His up special, Dolphin Slash, grants little horizontal distance and decidedly decent vertical distance; its ending lag also makes it very easy to punish, however. Marth's average airspeed also prevents him from moving far after entering a helpless state. However, Marth can mitigate his recovery by using Dancing Blade as to give him some horizontal recovery, though this gives no vertical recovery, as it must be timed well.
Marth's primary flaw is his rather lacklustre recovery. His up special, Dolphin Slash, grants little horizontal distance and decidedly decent vertical distance; its ending lag also makes it very easy to punish, however. Marth's average airspeed also prevents him from moving far after entering a helpless state. However, Marth can mitigate his recovery by using Dancing Blade as to give him some horizontal recovery, though this gives no vertical recovery, as it must be timed well.


Additionally, Marth has a slight weakness of lacking a projectile; while its effect on Marth is debatable, this limits his approach in comparison with other high tiered characters, such as Fox.
Additionally, Marth has a slight weakness of lacking a projectile; while its effect on Marth is debatable, this limits his approach in comparison with other high tiered characters, such as Fox. Marth also has a slightly large target; in NTSC regions, he is also vulnerable to Fox's Waveshine combos.


==Moveset==
==Moveset==