Forward tilt: Difference between revisions

410 bytes added ,  13 years ago
m
no edit summary
m (Undid edit by Reboot: No it isn't.)
mNo edit summary
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{ArticleIcons|ssb=y|melee=y|brawl=y|unofficial=y}}
[[File:Mario tilt a.jpg|thumb|right|Mario's Strong Side, faster than his [[Forward Smash]].]]
[[File:Mario tilt a.jpg|thumb|right|Mario's Strong Side, faster than his [[Forward Smash]].]]
'''Strong side''', more commonly known as a "'''side tilt'''" or a "'''forward tilt'''" (or "f-tilt"), is a [[strong attack]] performed by any character by holding the control stick forward and pressing A while on the ground. This is distinct from a [[forward smash]] in that the control stick is only tilted, not tapped, when performing this attack. Strong side attacks generally act as either powerful alternatives to a character's forward smash or as quick defensive moves with less lag time than a smash.
'''Strong side''', more commonly known as a "'''forward tilt'''" ("f-tilt") or "'''side tilt'''", is a [[strong attack]] performed by any character by holding the [[control stick]] forward and pressing the [[attack]] button while on the ground. This is distinct from a [[forward smash]] in that the control stick is only tilted, not tapped, when performing this attack. Strong side attacks generally act as either powerful alternatives to a character's forward smash or as quick defensive moves with less lag time than a smash.


Along with certain forward smashes, some strong sides can be "angled" up or down to some extent, pointing the [[hitbox]] in a diagonal direction instead of totally forward. Most attacks that are angled up are slightly more powerful than if they weren't angled, while some are weaker if angled downwards. Knockback is also affected by angling, with up angles providing more vertical knockback and down angles providing more horizontal knockback. Strong sides cannot be charged like smash attacks.
Along with certain forward smashes, some strong sides can be "angled" up or down to some extent, pointing the [[hitbox]] in a diagonal direction instead of totally forward. Most attacks that are angled up are slightly more powerful than if they weren't angled, while some are weaker if angled downwards. Knockback is also affected by angling, with up angles providing more vertical knockback and down angles providing more horizontal knockback. Strong sides cannot be charged like smash attacks.


==F-tilts in ''[[Super Smash Bros.]]''==
==Forward tilts in ''[[Super Smash Bros.]]''==
The majority of f-tilts are used just for spacing, a majority of them are weak for combos outside of facing a wall. Pikachu, Ness, DK, Kirby, Mario, Luigi, Jigglypuff, Falcon, Samus, and Fox are examples of this. Of the more basic f-tilts, Captain Falcon is usually considered to have the best f-tilt while DK and Ness are considered to have the worst. Samus's is also slightly unique as it is slightly quicker and is more often used than the other "bad" f-tilts due to Samus having few good ground moves. The other f-tilts are as follows:
The majority of forward tilts are used just for spacing, a majority of them are weak for combos outside of facing a wall. [[Pikachu (SSB)|Pikachu]], [[Ness (SSB)|Ness]], [[Donkey Kong (SSB)|Donkey Kong]], [[Kirby (SSB)|Kirby]], [[Mario (SSB)|Mario]], [[Luigi (SSB)|Luigi]], [[Jigglypuff (SSB)|Jigglypuff]], [[Captain Falcon (SSB)|Captain Falcon]], [[Samus (SSB)|Samus]], and [[Fox (SSB)|Fox]] are examples of this. Of the more basic forward tilts, Captain Falcon is usually considered to have the best forward tilt while DK and Ness are considered to have the worst. Samus's is also slightly unique as it is slightly quicker and is more often used than the other "bad" forward tilts due to Samus having few good ground moves. The other forward tilts are as follows:
*[[Yoshi (SSB)|Yoshi]]: Surprising knockback for a tilt move. Used to combo into forward aerials for [[gimp kill]]s (whether they be [[short hop]], [[double jump cancel]]s, [[jump]]s, or full jump. Also can combo into another forward tilt, other [[aerial attack]]s or [[down special]] and up [[special move]]s. Usually considered the overall best forward tilt in ''SSB''.
*[[Link (SSB)|Link]]: Higher knockback than most forward tilts with good range but heavier ending lag. Mediocre range but overall a good edgeguarding move.


[[Yoshi]]: Surprising knockback for a tilt move. Used to combo into f-airs for gimps (whether they be short hop, djc, jump, or full jump. Also can combo into another f-tilt, other aerials, down b, or up b. Usually considered the overall best f-tilt in smash 64.
==Characters in ''[[Super Smash Bros. Brawl]]'' with forward tilts that can be angled==
 
[[Link]]: Higher knockback than most f-tilts with good range but heavier ending lag. Mediocre range but overall a good edgeguarding move.
 
==Characters in ''[[Brawl]]'' with forward tilts that can be angled==
{{main|Angling}}
{{main|Angling}}
===Kicks/legs===
===Kicks/legs===
4,255

edits