25,138
edits
(→Moveset: frame fix) |
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|colspan="2"|Late||8%||14||19||80 | |colspan="2"|Late||8%||14||19||80 | ||
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|rowspan="5"|[[Up smash]]||rowspan="5"|Shell Slam||rowspan="5"|Bowser hunkers down on all fours and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by him landing (this hit cannot touch aerial opponents). Very high knockback.||rowspan="3"|Hit 1||Shell||{{DamageWhenCharged|20}}||90||rowspan="3"| | |rowspan="5"|[[Up smash]]||rowspan="5"|Shell Slam||rowspan="5"|Bowser hunkers down on all fours and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by him landing (this hit cannot touch aerial opponents). Very high knockback.||rowspan="3"|Hit 1||Shell||{{DamageWhenCharged|20}}||90||rowspan="3"|16||rowspan="3"|21||rowspan="3"|23||80||rowspan="5"|0||rowspan="3"|{{AttackType|type=Body|effect=Slash|t=3}} | ||
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|Head||rowspan="2"|{{DamageWhenCharged|15}}||70||rowspan="2"|90 | |Head||rowspan="2"|{{DamageWhenCharged|15}}||70||rowspan="2"|90 | ||
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|Tail||120 | |Tail||120 | ||
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|rowspan="2"|Hit 2||Shell||{{DamageWhenCharged|12}}||90||rowspan="2" colspan="2"| | |rowspan="2"|Hit 2||Shell||{{DamageWhenCharged|12}}||90||rowspan="2" colspan="2"|31||rowspan="2"|60||rowspan="2"|100||rowspan="2"|{{AttackType|type=Body|effect=Normal|t=2}} | ||
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|Head/Tail||{{DamageWhenCharged|10}}||74 | |Head/Tail||{{DamageWhenCharged|10}}||74 | ||
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|rowspan="3"|[[Down smash]]||rowspan="3"|Shell Blender||rowspan="3"|Bowser retracts into his shell and spins around. Multi-hit attack that does up to seven hits. Very high knockback.||rowspan="2"|Hits 1-6||Edge||rowspan="2"|{{DamageWhenCharged|2}}||150||rowspan="2" colspan="2"|15- | |rowspan="3"|[[Down smash]]||rowspan="3"|Shell Blender||rowspan="3"|Bowser retracts into his shell and spins around. Multi-hit attack that does up to seven hits. Very high knockback.||rowspan="2"|Hits 1-6||Edge||rowspan="2"|{{DamageWhenCharged|2}}||150||rowspan="2" colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30||rowspan="3"|40||rowspan="2"|50||rowspan="3"|0||rowspan="3"|{{AttackType|type=Spin|effect=Slash|t=3}} | ||
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|Near||190 | |Near||190 | ||
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|colspan="2"|Hit 7||{{DamageWhenCharged|9}}||65||colspan="2"| | |colspan="2"|Hit 7||{{DamageWhenCharged|9}}||65||colspan="2"|31||140 | ||
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|rowspan="3"|[[Forward smash]]||rowspan="3"|Horn Lunge||rowspan="3"|Bowser rears back and then performs a very strong headbutt. This is the most damaging forward smash in the game. If used correctly, the second hit can prevent shield grabbing, as it has 20% extra hitstun.||colspan="2"|Hit 1||{{DamageWhenCharged|10}}||60||colspan="2"| | |rowspan="3"|[[Forward smash]]||rowspan="3"|Horn Lunge||rowspan="3"|Bowser rears back and then performs a very strong headbutt. This is the most damaging forward smash in the game. If used correctly, the second hit can prevent shield grabbing, as it has 20% extra hitstun.||colspan="2"|Hit 1||{{DamageWhenCharged|10}}||60||colspan="2"|26||30||130||rowspan="3"|0||rowspan="3"|{{AttackType|type=Head|effect=Normal|t=3}} | ||
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|rowspan="2"|Hit 2||Body||{{DamageWhenCharged|23}}||*||rowspan="2"| | |rowspan="2"|Hit 2||Body||{{DamageWhenCharged|23}}||*||rowspan="2"|28||rowspan="2"|31||rowspan="2"|25||rowspan="2"|81 | ||
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|Head||{{DamageWhenCharged|21}}||60 | |Head||{{DamageWhenCharged|21}}||60 |