Zero Suit Samus (SSBB): Difference between revisions

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(Undid edit by VenomDarkfyre: lots of characters can´t KO under 100% and she is not weak enough to mention that)
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=====[[Smash attack]]s=====
=====[[Smash attack]]s=====
*[[Forward smash]] - Lashes forward with the whip. Good disjointed range, but poor knockback for a side smash, and high starting and ending lag. Hits slightly behind her as well. Inflicts 10%-14% damage in front, 6% behind. Very poor option on shields because of the lag and lack of shieldstun which makes this easily shieldgrabbed. Hits on frame 20.
*[[Forward smash]] - Lashes forward with the whip. Good disjointed range, but poor knockback for a side smash, and high starting and ending lag. Hits slightly behind her as well. Inflicts 10%-14% damage in front, does 6% behind. Easily punished if shielded due its high landing lag. Hits on frame 20.
*[[Down smash]] - Aims down and shoots paralyzer gun at the ground in front of her, creating a lightning effect. Only hits in front. Low damage and delayed knockback, but stuns the target in place for a short time depending on the damage that the opponent has. Unique attack that can be followed up by a [[side smash]], a grab or another move. Double down smash followed by up smash (or whatever is appropriate at the time, like a aerial) is an effective combo. Does 11-15%. Also moves Zero Suit Samus forward a little. Can infinite Fox at mid percentages and other fast fallers to a lesser extent. Hitbox out on frame 20.
*[[Down smash]] - Aims down and shoots paralyzer gun at the ground in front of her, creating a lightning effect. Only hits in front. Low damage and delayed knockback, but stuns the target in place for a short time depending on the damage that the opponent has. Unique attack that can be followed up by a [[side smash]], a grab or another move. Double down smash followed by up smash (or whatever is appropriate at the time, like a aerial) is an effective combo. Does 11-15%. Also moves Zero Suit Samus forward a little. Can infinite Fox at mid percentages and other fast fallers to a lesser extent. Hitbox out on frame 20.
*[[Up smash]] - Samus spins, extending the Plasma whip up above her head in a swirl. Hits multiple times, long vertical disjointed range and decent horizontal range, and fast start-up (8 frames). Only the tip of the plasma whip does knockback. It is also very easy to DI out of and like all her smashes, it has low knockback. Inflicts 12-16% damage if all hits connected.
*[[Up smash]] - Samus spins, extending the Plasma whip up above her head in a swirl. Hits multiple times, long vertical disjointed range and decent horizontal range, and fast start-up (8 frames). Only the tip of the plasma whip does knockback (wich is very low). Its easy to SDI out of it before the last hit connect. Inflicts 12-16% damage if all hits connected.


====[[Aerial attack]]s====
====[[Aerial attack]]s====
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