Lucario (SSBB): Difference between revisions

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*[[Down throw]]: Slams opponent straight into the ground in front of Lucario. Aura is not used in this attack. Can set up an aerial combo at low to mid percentages quite effectively. It starts becoming less useful for combos at higher percentages(around 80% and up) and should be swapped for his up throw. This move heavily depends on the opponent's DI, but leaves them in a vulnerable irregardless where they are sent flying. This move can also set up an early kill by dragging the opponent offstage with a barrage forward aerials and then a down aerial near the edge for a KO. Does 10%.
*[[Down throw]]: Slams opponent straight into the ground in front of Lucario. Aura is not used in this attack. Can set up an aerial combo at low to mid percentages quite effectively. It starts becoming less useful for combos at higher percentages(around 80% and up) and should be swapped for his up throw. This move heavily depends on the opponent's DI, but leaves them in a vulnerable irregardless where they are sent flying. This move can also set up an early kill by dragging the opponent offstage with a barrage forward aerials and then a down aerial near the edge for a KO. Does 10%.
*[[Back throw]]: Turns and slams the opponent behind itself. Aura is not used in this attack. Has strong horizontal knockback for a throw along with relatively fast speed, can KO on the edge at high percentages. Does 10%.
*[[Back throw]]: Turns and slams the opponent behind itself. Aura is not used in this attack. Has strong horizontal knockback for a throw along with relatively fast speed, can KO on the edge at high percentages. Does 10%.
*[[Up throw]]: Uses aura to hit the opponent upwards with its paw. Initial damage is 4%. Extremely low knockback and damage increase (even with Aura) make this able to be combined with other attacks at practically any realistic combat percent. Does 8% with increased knockback at 168% where it caps. Lucario's best throw to set up a follow up attack( up tilt and up smash particularly). Can chain throw heavyweights and fast fallers. This is actually a two-hit attack with the first doing absolutely no damage and can be seen on Training Mode which helps against Stale Move Negation.
*[[Up throw]]: Uses aura to hit the opponent upwards with its paw. Initial damage is 4%. Extremely low knockback and damage increase (even with Aura) make this able to be combined with other attacks at practically any realistic combat percent. Does 8% with increased knockback at 168% where it caps. Lucario's best throw to set up a follow up attack( up tilt and up smash particularly). Can chain throw heavyweights and fast fallers. This is actually a two-hit attack with the first doing absolutely no damage and can be seen on Training Mode which helps against Stale Move Negation. This throw should replace Lucario's down throw at later percentages to combo with because of the low knockback scaling.


===Special moves===
===Special moves===