Template:FA/18: Difference between revisions

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[[Image:Wavedash.gif|left|frame]]
[[Image:Wavedash.gif|left|frame]]


'''[[Wavedash]]ing''' is a [[Techniques|technique]] in ''[[Super Smash Bros. Melee]]'' involving the usage of a directional [[air dodge]] to slide along the ground.  Popularly considered a [[glitch]], it is in fact merely an exploitation of the game's physics engine.  Wavedashing is considered one of the most important advanced techniques in ''Melee'' and is especially important for characters like the [[Ice Climbers (SSBM)|Ice Climbers]] and [[Mewtwo (SSBM)|Mewtwo]] in competitive play.  Wavedashing cannot be performed in ''[[Super Smash Bros. Brawl]]'' due to the removal of directional air dodges. ('''[[Wavedash|more...]]''')
'''[[Wavedash]]ing''' is a [[Techniques|technique]] in ''[[Super Smash Bros. Melee]]'' involving the usage of a directional [[air dodge]] to slide along the ground.  Popularly considered a [[glitch]], it is in fact merely an exploitation of the game's physics engine.  Wavedashing is considered one of the most important advanced techniques in ''Melee'' and is especially important for characters like the [[Ice Climbers (SSBM)|Ice Climbers]] and [[Mewtwo (SSBM)|Mewtwo]] in competitive play.  Wavedashing cannot be performed in ''[[Super Smash Bros. Brawl]]'' due to the removal of directional air dodges. ('''[[Wavedash|more...]]''')<noinclude>[[Category:Featured Article excerpts]]</noinclude>]

Revision as of 19:54, February 3, 2011

Wavedashing is a technique in Super Smash Bros. Melee involving the usage of a directional air dodge to slide along the ground. Popularly considered a glitch, it is in fact merely an exploitation of the game's physics engine. Wavedashing is considered one of the most important advanced techniques in Melee and is especially important for characters like the Ice Climbers and Mewtwo in competitive play. Wavedashing cannot be performed in Super Smash Bros. Brawl due to the removal of directional air dodges. (more...)]