Ganondorf (SSBM): Difference between revisions

I broke his "attributes" paragraph into 4 paragraphs. People are more likely to skip huge paragraphs! Also fixed a typo "His aerials are especially powerfully" into "particularly powerful" ~~~~
(Slight mistake)
(I broke his "attributes" paragraph into 4 paragraphs. People are more likely to skip huge paragraphs! Also fixed a typo "His aerials are especially powerfully" into "particularly powerful" ~~~~)
Line 18: Line 18:
*Play and beat [[Event 29: Triforce Gathering]]
*Play and beat [[Event 29: Triforce Gathering]]
==Attributes==
==Attributes==
Ganondorf is a character who hits for power and range rather than speed. His Up smash is the strongest in the game if fully charged and if both hits connect. His up throw and down throw are excellent launchers as well as effective [[Chain grab|chain throws]]. His standard special, Warlock Punch, can often result in a KO. His D-air is a meteor smash that is nearly impossible to recover at even low percentages and it is also the strongest meteor smash and strongest aerial attack in the game on airborne opponents. It can even [[Star KO]] opponents that are on the ground under 100%. Most of his other attacks are also extremely powerful, every one of his attacks other than his throws have KO power. His aerials are especially powerfully (all five can reliably KO under 150%, three are capable of KOing under 125%) and can combo surprisingly well, giving Ganondorf one of the best aerial games in Melee. He is often considered the most powerful character in the game, with [[Bowser (SSBM)|Bowser]] being the only other character whose power is comparable to Ganondorf's. However, Ganondorf's powerful attacks are counterbalanced by being slow. Although most of Ganondorf's aerial attacks have long periods of landing lag as well, [[L-canceling]] greatly helps this problem. Ganondorf's mobility is also slow, and his wavedash doesn't help because it is short. On the upside, Ganondorf can [[moonwalk]] and his great platform dashing game enhances his mobility as well as attacking options. He also has among the fastest and farthest rolls in the game due to being a clone of [[Captain Falcon (SSBM)|Captain Falcon]]. Ganondorf's down special, Wizard's Foot, is a [[spike]] (which means it can't be meteor canceled) and is also one of the only two specials to allow the character to regain their midair jump (only the [[Falcon Kick]] has this effect as well). Ganondorf has long horizontal recovery, but is extremely vulnerable to [[Edge-guarding|edgeguarding]] and [[edge-hogging|edge-hoggers]] because of his large size and his up special, Dark Dive, can't attack people hanging on the edge. Ganondorf however, is a great edgeguarder, with more aerial edgeguarding options than any character in the game (all of his aerials are effective at edgeguarding as well as the aerial Wizard's Foot). In particular, his U-air reverse spike is one of the best edgeguards in  the game as well as having what is considered the best meteor smash in the game with his dair. Ganondorf's range is high, but he lacks a projectile and projectile camps are effective against him. Ganondorf's neutral attack combo is extremely fast and does high damage for how quick it is. It can also be a great move to combo with. Ganondorf is a good candidate for combos and chain grabs due to being large, falling quickly, and being heavy (although his heavy weight also makes him harder to KO).
Ganondorf is a character who hits for power and range rather than speed. His Up smash is the strongest in the game if fully charged and if both hits connect. His up throw and down throw are excellent launchers as well as effective [[Chain grab|chain throws]]. His standard special, Warlock Punch, can often result in a KO. His D-air is a meteor smash that is nearly impossible to recover at even low percentages and it is also the strongest meteor smash and strongest aerial attack in the game on airborne opponents. It can even [[Star KO]] opponents that are on the ground under 100%.
 
Most of his other attacks are also extremely powerful, every one of his attacks other than his throws have KO power. His aerials are particularly powerful (all five can reliably KO under 150%, three are capable of KOing under 125%) and can combo surprisingly well, giving Ganondorf one of the best aerial games in Melee. He is often considered the most powerful character in the game, with [[Bowser (SSBM)|Bowser]] being the only other character whose power is comparable to Ganondorf's. However, Ganondorf's powerful attacks are counterbalanced by being slow. Although most of Ganondorf's aerial attacks have long periods of landing lag as well, [[L-canceling]] greatly helps this problem. Ganondorf's mobility is also slow, and his wavedash doesn't help because it is short.  
 
On the upside, Ganondorf can [[moonwalk]] and his great platform dashing game enhances his mobility as well as attacking options. He also has among the fastest and farthest rolls in the game due to being a clone of [[Captain Falcon (SSBM)|Captain Falcon]]. Ganondorf's down special, Wizard's Foot, is a [[spike]] (which means it can't be meteor canceled) and is also one of the only two specials to allow the character to regain their midair jump (only the [[Falcon Kick]] has this effect as well). Ganondorf has long horizontal recovery, but is extremely vulnerable to [[Edge-guarding|edgeguarding]] and [[edge-hogging|edge-hoggers]] because of his large size and his up special, Dark Dive, can't attack people hanging on the edge.
 
Ganondorf however, is a great edgeguarder, with more aerial edgeguarding options than any character in the game (all of his aerials are effective at edgeguarding as well as the aerial Wizard's Foot). In particular, his U-air reverse spike is one of the best edgeguards in  the game as well as having what is considered the best meteor smash in the game with his dair. Ganondorf's range is high, but he lacks a projectile and projectile camps are effective against him. Ganondorf's neutral attack combo is extremely fast and does high damage for how quick it is. It can also be a great move to combo with. Ganondorf is a good candidate for combos and chain grabs due to being large, falling quickly, and being heavy (although his heavy weight also makes him harder to KO).


===Moveset===
===Moveset===
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