Master Hand: Difference between revisions

(Seems better worded to me)
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[[File:Masterhandssb.jpg|thumb|right|150px|Master Hand's in game appearance in ''Super Smash Bros.'']]
[[File:Masterhandssb.jpg|thumb|right|150px|Master Hand's in game appearance in ''Super Smash Bros.'']]


In ''[[Super Smash Bros.]]'', Master Hand first appears in the opening cinematic. He positions inanimate toy versions of two random characters on a table, and, after carefully positioning everything around them, he counts to three on his fingers, snaps his fingers, and changes the table into a stage resembling [[Peach's Castle]].  
In ''[[Super Smash Bros.]]'', Master Hand first appears in the opening cinematic. He positions inanimate toy versions of two random characters on a table, and after carefully positioning everything around them, he counts to three on his fingers, snaps his fingers, and changes the table into a stage resembling [[Peach's Castle]].  


Master Hand is the final opponent of the 1P Game. He resides in a level called [[Final Destination (SSB)|Final Destination]]. He uses his size and shape to his advantage - he slaps, punches and flicks the player around.
Master Hand is the final opponent of the 1P Game. He resides in a level called [[Final Destination (SSB)|Final Destination]]. He uses his size and shape to his advantage - he slaps, punches and flicks the player around.


Master Hand can't be defeated by normal means; instead, he has 300 [[HP]] which must be depleted. Once 0 HP is reached, he explodes into the background, "dies", and the character is turned back into a toy.
Master Hand can't be defeated by normal means; instead, he has 300 [[HP]] which must be depleted. Once 0 HP is reached, he explodes into the background, "dies", and the character is turned back into a toy.


===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
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