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[[File:Falcon 180 punch.jpg|right|thumb|200px|Captain Falcon's reverse 180 Falcon Punch]] | [[File:Falcon 180 punch.jpg|right|thumb|200px|Captain Falcon's reverse 180 Falcon Punch]] | ||
'''Falcon Punch''' is [[Captain Falcon]]'s [[neutral special move]]. The move consists of Captain Falcon throwing a powerful punch, with his fist engulfed in flames shaped like a falcon. It is one of most powerful moves in all three [[Super Smash Bros. (universe)|Super Smash Bros.]] games, with the highest [[knockback]] of any of Falcon's attacks (including charged [[smash attack|smashes]]), and is his highest [[priority]] move in each game. This move is one of the few attacks in the game that is more powerful than the [[Home-Run Bat]] at high damages (and since Captain Falcon's home-run attack has an upward trajectory in ''SSBM'', it is always more useful), and thus players use it in Captain Falcon's world record [[Home-Run Contest]] strategies. The Falcon Punch is very slow, with a start-up time of 52 [[frames]]<ref>http://www.angelfire.com/games5/superdoodleman/Captain_Falcon_frames_11.6.05.txt SuperDoodleMan's frame data</ref>. It is also very loud and noisy, especially since Captain Falcon has to announce it every time he uses it, making it even more predictable. | '''Falcon Punch''' is [[Captain Falcon]]'s [[neutral special move]]. | ||
==Description== | |||
The move consists of Captain Falcon throwing a powerful punch, with his fist engulfed in flames shaped like a falcon. It is one of most powerful moves in all three [[Super Smash Bros. (universe)|Super Smash Bros.]] games, with the highest [[knockback]] of any of Falcon's attacks (including charged [[smash attack|smashes]]), and is his highest [[priority]] move in each game. This move is one of the few attacks in the game that is more powerful than the [[Home-Run Bat]] at high damages (and since Captain Falcon's home-run attack has an upward trajectory in ''SSBM'', it is always more useful), and thus players use it in Captain Falcon's world record [[Home-Run Contest]] strategies. The Falcon Punch is very slow, with a start-up time of 52 [[frames]]<ref>http://www.angelfire.com/games5/superdoodleman/Captain_Falcon_frames_11.6.05.txt SuperDoodleMan's frame data</ref>. It is also very loud and noisy, especially since Captain Falcon has to announce it every time he uses it, making it even more predictable. | |||
In ''[[Super Smash Bros. Brawl]]'', Captain Falcon can turn around during the start-up of the punch, increasing its damage. This is a '''Reverse Falcon Punch''' (see second picture). It also has 42 frames in this game. The Reverse Falcon Punch does slightly more damage than a standard one, but has slightly more start-up time. | In ''[[Super Smash Bros. Brawl]]'', Captain Falcon can turn around during the start-up of the punch, increasing its damage. This is a '''Reverse Falcon Punch''' (see second picture). It also has 42 frames in this game. The Reverse Falcon Punch does slightly more damage than a standard one, but has slightly more start-up time. |