Lucario (SSBB): Difference between revisions

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One of the most popular string of attacks is the use of its neutral attack combo or dash attack and one could follow it up with strong up attack, which has good juggling capacities and can be spammed easily. His counter-attack, [[Double Team]] is the strongest counter-attack in the game. It can also protect Lucario from all attacks, including grabs and Final Smashes due to it having true invincibility frames instead of just counter frames unlike other counters. Two of its aerials, the forward aerial and up aerial, can combine with other attacks and juggle themselves respectively (in addition, the forward aerial can used as a pseudo-[[Wall of Pain]] technique). Its trademark ability, the [[Aura Sphere]], is a very powerful projectile with strong knockback and damage when fully charged, but is harder to KO with unless Lucario is at higher percentages; it can also damage opponents while it is charging, but the opponents have to be very close to Lucario to do this. It also has a small Wavebounce when used in the air. Lucario's side special, [[Force Palm]] has a good [[Wavebounce]] and can serve as an excellent [[Chain grab|chain throw]] against heavy/fast fallers at low percentages. However, if the Wavebounce is used, it can be utilize as a distance type attack. It is also one of the few projectiles that can go through walls. Lucario has the highest [[Wall jump]] in the game, its wall jump is so high that Lucario can wall jump between two pillars in the [[Shadow Moses Island]] stage once without ever having to touch the ground nor having to use ExtremeSpeed to wall cling (and it is the only character capable of doing so). It also has the longest [[Wall cling]] (Lucario Squirtle and Sheik can hang on for five seconds) and a very low [[crawl]]. He also has one of the longest and fastest rolls in the game. Its up special, [[ExtremeSpeed]], serves as a powerful recovery move and can "bend" and even cling into walls, although it deals no damage, unlike Pikachu's [[Quick Attack]] (which is ironic, considering that in the ''Pokémon'' games, ExtremeSpeed is a priority attack and deals twice as much damage as Quick Attack), which leaves it somewhat vulnerable to [[edge-hogging]], but the recovery is long enough to often return to the stage(even without double jump). Almost all of Lucario's attacks can combo into one another making Lucario one of the few characters who actually have "true combos" and one of the best damage rackers in the game. Lucario also has amazing edgeguarding abilities with his aerials to force opponents off the stage and immense range with smashes, projectiles, and the risky Extremespeed. Lucario is also one of the best characters when it comes to fighting multiple opponents because of its disjointed hitboxes and their reach combined with large hitboxes. This also serves as a good defense. Since Lucario has the fastest backwards dodge in the game, his ground speed can be significantly increased by combining dodges and won't prat fall, whereas his dash speed is moderately slow (22nd fastest tied with Falco).  
One of the most popular string of attacks is the use of its neutral attack combo or dash attack and one could follow it up with strong up attack, which has good juggling capacities and can be spammed easily. His counter-attack, [[Double Team]] is the strongest counter-attack in the game. It can also protect Lucario from all attacks, including grabs and Final Smashes due to it having true invincibility frames instead of just counter frames unlike other counters. Two of its aerials, the forward aerial and up aerial, can combine with other attacks and juggle themselves respectively (in addition, the forward aerial can used as a pseudo-[[Wall of Pain]] technique). Its trademark ability, the [[Aura Sphere]], is a very powerful projectile with strong knockback and damage when fully charged, but is harder to KO with unless Lucario is at higher percentages; it can also damage opponents while it is charging, but the opponents have to be very close to Lucario to do this. It also has a small Wavebounce when used in the air. Lucario's side special, [[Force Palm]] has a good [[Wavebounce]] and can serve as an excellent [[Chain grab|chain throw]] against heavy/fast fallers at low percentages. However, if the Wavebounce is used, it can be utilize as a distance type attack. It is also one of the few projectiles that can go through walls. Lucario has the highest [[Wall jump]] in the game, its wall jump is so high that Lucario can wall jump between two pillars in the [[Shadow Moses Island]] stage once without ever having to touch the ground nor having to use ExtremeSpeed to wall cling (and it is the only character capable of doing so). It also has the longest [[Wall cling]] (Lucario Squirtle and Sheik can hang on for five seconds) and a very low [[crawl]]. He also has one of the longest and fastest rolls in the game. Its up special, [[ExtremeSpeed]], serves as a powerful recovery move and can "bend" and even cling into walls, although it deals no damage, unlike Pikachu's [[Quick Attack]] (which is ironic, considering that in the ''Pokémon'' games, ExtremeSpeed is a priority attack and deals twice as much damage as Quick Attack), which leaves it somewhat vulnerable to [[edge-hogging]], but the recovery is long enough to often return to the stage(even without double jump). Almost all of Lucario's attacks can combo into one another making Lucario one of the few characters who actually have "true combos" and one of the best damage rackers in the game. Lucario also has amazing edgeguarding abilities with his aerials to force opponents off the stage and immense range with smashes, projectiles, and the risky Extremespeed. Lucario is also one of the best characters when it comes to fighting multiple opponents because of its disjointed hitboxes and their reach combined with large hitboxes. This also serves as a good defense. Since Lucario has the fastest backwards dodge in the game, his ground speed can be significantly increased by combining dodges and won't prat fall, whereas his dash speed is moderately slow (22nd fastest tied with Falco).  


Lucario's down aerial can serve as a good killing move, catch [[juggle|jugglers]] by surprise, with its almost instantaneously start-up lag. Another killing move, its down smash, uses aura and can serve as a good horizontal killer when Lucario has taken medium to high damage, as it covers both sides simultaneously. Lucario's up smash has great vertical reach with a hitbox that has long duration, and Lucario's Forward smash has great horizontal reach along with a hitbox with long duration.
Lucario's down aerial can serve as a good killing move, catching [[juggle|jugglers]] by surprise, with its almost instantaneously start-up lag. Another killing move, its down smash, uses aura and can serve as a good horizontal killer when Lucario has taken medium to high damage, as it covers both sides simultaneously. Lucario's up smash has great vertical reach with a hitbox that has long duration, and Lucario's Forward smash has great horizontal reach along with a hitbox with long duration.


Lucario is a character that, rather simply, relies on building and maintaining momentum throughout the match until it can safely KO the opponent. It has all the right tools and tricks for the job, but falling behind can prove problematic for a Lucario player. This can also be helpful with the added power to his Aura-based moves to turn the tide of the match against its opponents.
Lucario is a character that, rather simply, relies on building and maintaining momentum throughout the match until it can safely KO the opponent. It has all the right tools and tricks for the job, but falling behind can prove problematic for a Lucario player. This can also be helpful with the added power to his Aura-based moves to turn the tide of the match against its opponents.