Punishment: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (+another link =])
(Removed image tag, as there's already a decent enough image on the page; removed stub as while this is an important part of Smash Bros. competitive play, I don't see what else is needed in the article)
Line 1: Line 1:
{{image|something like a Falcon Punch facing the wrong way and someone else charging a smash behind him}}
[[Image:Rest Attack.png|thumb|[[Rest|Rest's]] extremely high ending lag leaves [[Jigglypuff (SSBB)|Jigglypuff]] very vulnerable if it fails to land, particularly to strong attacks which require charging, like [[Lucario (SSBB)|Lucario's]] [[Aura Sphere]].]]
[[Image:Rest Attack.png|thumb|[[Rest]] leaves [[Jigglypuff (SSBB)|Jigglypuff]] very vulnerable, particularly to strong attacks which require charging, like [[Lucario (SSBB)|Lucario's]] [[Aura Sphere]].]]
'''Punishment''' is the act of attacking an opponent while they are vulnerable, usually from using an attack with slow start-up lag at a non-opportune time or having missed an attack with high ending lag. For example, the [[Falcon Punch]] is a punishible move since it has long start-up and ending lag; if Captain Falcon uses it against an active and expecting opponent or if the move's target is able to avoid the attack, they have ample time to launch a counterattack. Characters can also be punished if their attack is [[shield]]ed, such as via [[shield grab]]bing or [[Out of Shield|out of shield]] attacks. An attack that is difficult to punish is usually known as "safe", usually due to having low ending lag and/or large hitboxes that are difficult to get around.
'''Punishment''' is the act of attacking an opponent while they are vulnerable, usually from using an attack with slow start-up lag at a non-opportune time or having missed an attack with high ending lag. For example, the [[Falcon Punch]] is a punishible move since it has long start-up and ending lag; if Captain Falcon uses it against an active and expecting opponent or if the move's target is able to avoid the attack, they have ample time to launch a counterattack. Characters can also be punished if their attack is [[shield]]ed, such as via [[shield grab]]bing or [[Out of Shield|out of shield]] attacks. An attack that is difficult to punish is usually known as "safe", usually due to having low ending lag and/or large hitboxes that are difficult to get around.


Characters can also be punished if they have used their [[Up Special Move|up special move]] and are therefore in [[helpless]], or they are in a position where their only [[recovery]] option is obvious and predictable.
Characters can also be punished if they have used their [[Up Special Move|up special move]] and are therefore in [[helpless]], or they are in a position where their only [[recovery]] option is obvious and predictable.


{{stub}}
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Terms]]
[[Category:Terms]]

Revision as of 03:23, November 22, 2010

Rest's extremely high ending lag leaves Jigglypuff very vulnerable if it fails to land, particularly to strong attacks which require charging, like Lucario's Aura Sphere.

Punishment is the act of attacking an opponent while they are vulnerable, usually from using an attack with slow start-up lag at a non-opportune time or having missed an attack with high ending lag. For example, the Falcon Punch is a punishible move since it has long start-up and ending lag; if Captain Falcon uses it against an active and expecting opponent or if the move's target is able to avoid the attack, they have ample time to launch a counterattack. Characters can also be punished if their attack is shielded, such as via shield grabbing or out of shield attacks. An attack that is difficult to punish is usually known as "safe", usually due to having low ending lag and/or large hitboxes that are difficult to get around.

Characters can also be punished if they have used their up special move and are therefore in helpless, or they are in a position where their only recovery option is obvious and predictable.