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The '''Research Facility''' is a stage in the [[Subspace Emissary]] of ''[[Super Smash Bros. Brawl]]''. This is the stage where [[Zero Suit Samus (SSBB)|Zero Suit Samus]] is first made playable in the mode. At the beginning of the level, Zero Suit Samus is shown breaking into the Research Facility though a ventilation duct. After destroying a few [[R.O.B. (SSBB)|R.O.B.s]] (mostly Sentries) she encounters [[Pikachu (SSBB)|Pikachu]], who is being harnessed for its electrical power. She breaks Pikachu out, which sets off many of the numerous alarms on the [[Isle of the Ancients]]. R.O.B.s come swarming in and Zero Suit Samus and Pikachu destroy them. After a rather confusing journey through the facility, you clear the stage. Before | The '''Research Facility''' is a stage in the [[Subspace Emissary]] of ''[[Super Smash Bros. Brawl]]''. This is the stage where [[Zero Suit Samus (SSBB)|Zero Suit Samus]] is first made playable in the mode. At the beginning of the level, Zero Suit Samus is shown breaking into the Research Facility though a ventilation duct. After destroying a few [[R.O.B. (SSBB)|R.O.B.s]] (mostly Sentries) she encounters [[Pikachu (SSBB)|Pikachu]], who is being harnessed for its electrical power. She breaks Pikachu out, which sets off many of the numerous alarms on the [[Isle of the Ancients]]. R.O.B.s come swarming in and Zero Suit Samus and Pikachu destroy them. After a rather confusing journey through the facility, you clear the stage. Before the player clears the stage, they will see a cutscene of Samus staring at her [[Samus (SSBB)|Power Suit]]. Zero Suit Samus and Pikachu will then join the team. | ||
==Level Layout== | ==Level Layout== | ||
The first area of the level is very straightforward and very short. | The first area of the level is very straightforward and very short. The player goes right and find an elevater. Go down to find the [[orange cube]]. Go up to continue the level. After the player gains Pikachu, however, the level takes a far more confusing design. The level branches into three paths from a single large room (containing a rotating platform wheel such as those found in the [[Stage Builder]], but two of the paths cannot be traversed until the player traverses another specific path. In the first path, started from the bottom-right corner of the fork-room, the player commands a large platform-like vehicle to move to an area in the next path. In this path, accessed from the far right of the fork-room, the player rides the vehicle from before across a large gap to a switch, which causes large, jagged blocks to fall from the path above. In the final path, accessed from above the rotating wheel in the fork-room (and also featuring an indoor waterfall), the fallen blocks, previously acting as a wall, can now be used as platforms to reach the end of the level, but are strewn with dangerous [[Quark Mine]]s. | ||
==Enemies Introduced== | ==Enemies Introduced== | ||
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*During the first part of the level, ''Opening / Menu (Metroid Prime)'' plays. | *During the first part of the level, ''Opening / Menu (Metroid Prime)'' plays. | ||
*After the 4 door hallway, ''Multiplayer (Metroid Prime 2)'' plays. | *After the 4 door hallway, ''Multiplayer (Metroid Prime 2)'' plays. | ||
{{Template:SSBBStages}} | {{Template:SSBBStages}} | ||
[[Category:Stages]] | [[Category:Stages]] |