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'''Zap Jumping''' is an advanced technique that doubles the height of [[Lucas (SSBB)|Lucas]]'s [[second jump]]. It was discovered by Christopher Daniel Winans, though it is unclear exactly what the term "Zap" refers to. It probably refers to the bolt of PSI that comes out when executed. | '''Zap Jumping''' is an advanced technique that doubles the height of [[Lucas (SSBB)|Lucas]]'s [[second jump]]. It was discovered by Christopher Daniel Winans, though it is unclear exactly what the term "Zap" refers to. It probably refers to the bolt of PSI that comes out when executed. | ||
The bolt of fire is released about halfway through the jump, and combined with [[B- | To execute this boost, the player must use [[PK Fire]] within one [[frame]] of his double jump, essentially pressing them at virtually the same time (one sixtieth of a second delay). Lucas's air jump propels him by an upward force (like most characters), but for some reason the ascent is hindered by a downward force right after this, which is apparently negated by the [[side special move]]. | ||
The bolt of fire is released about halfway through the jump, and combined with [[B-sticking]] and [[Magnet Pull]], Zap Jumping allows for an impressive [[recovery]]. Due to the obscure nature of [[jump]]ing immediately after a [[special attack|special]], along with the awkward input layout on most [[controllers]]: it is advisable to change the [[controls]] to a more congruent assignment; the [[L]] or [[R button]], for example. | |||
===PK Jump & Firebound=== | ===PK Jump & Firebound=== | ||
[[Ness (SSBB)|Ness]] is also strangely affected by using [[PK Fire]] with his [[second jump]]. When the two moves are used simultaneously, he will be propelled forward and slightly higher. This makes for a great [[approach]] and extends the [[special attack|special]] considerably, and can also be used for [[recovery]], acting as a barrier against opponents [[edgeguard]]ing from below. | [[Ness (SSBB)|Ness]] is also strangely affected by using [[PK Fire]] with his [[second jump]]. When the two moves are used simultaneously, he will be propelled forward and slightly higher. This makes for a great [[approach]] and extends the [[special attack|special]] considerably, and can also be used for [[recovery]], acting as a barrier against opponents [[edgeguard]]ing from below. | ||
A variation of this maneuver, known as the '''Firebound''', combines the mechanics of the PK Jump and | A variation of this maneuver, known as the '''Firebound''', combines the mechanics of the PK Jump and B-sticking. By pressing the B-stick backwards while holding forward and double jumping, the player will shoot backward; a defensive maneuver. | ||
==Videos== | ==Videos== |