Edge slipping: Difference between revisions

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{{delete|Is this really a commonly used term? I've never heard it used (in this context) by anyone}}
{{delete|Is this really a commonly used term? I've never heard it used (in this context) by anyone}}
'''Defenestration''' is the technique of knocking a shielding opponent off the platform above the attacker and down to their level. It is usually used to set up a kill. [[Wikipedia:Defenestration|Defenestration]] literally is the action of throwing someone or something out of a window.
'''Defenestration''' is the [[technique]] of knocking a [[shield]]ing opponent off the platform above the attacker and down to their level. It is usually used to set up a kill. [[Wikipedia:Defenestration|Defenestration]] literally is the action of throwing someone or something out of a window.


==How it works==
==How it works==
Defenestration is not a specific technique; that is, it can be performed in many ways, not just one. To defenestrate a character on a platform above the attacker, a strong attack must generally be used (usually an up smash, but it is possible to do this with an up tilt, or even jumping and using an aerial). However, multi-hit up-smashes, like Sonic's, work fairly well too. Usually, the opponent shields, preventing them from taking damage - however, even shielded characters will take some knockback, sliding across the ground. If the attack is strong enough, the enemy will slide right off the platform and enter their [[tumble]] animation, as if they had been [[Footstool Jump|Footstooled]], and land on the ground next to the attacker, leaving them wide open for a powerful blow. An additional advantage is that the landing cannot be [[tech]]ed.
Defenestration is not a specific technique; that is, it can be performed in many ways, not just one. To defenestrate a character on a platform above the attacker, a strong attack must generally be used (usually an [[up smash]], but it is possible to do this with an [[up tilt]], or even jumping and using an [[aerial]]). However, multi-hit up-smashes, like Sonic's, work fairly well too. Usually, the opponent shields, preventing them from taking damage - however, even shielded characters will take some knockback, sliding across the ground. If the attack is strong enough, the enemy will slide right off the platform and enter their [[tumble]] animation, as if they had been [[Footstool Jump|Footstooled]], and land on the ground next to the attacker, leaving them wide open for a powerful blow. An additional advantage is that the landing cannot be [[tech]]ed.


==Uses==
==Uses==
A particularly good user of this move is [[Bowser (SSBB)|Bowser]]. His kill moves are generally slow. However, he can defenestrate very easily because of his powerful, wide up-smash. A Bowser player on Battlefield, for instance, could force an opponent onto one of the low platforms, up-smash, and then use one of his powerful finishers on his tumbling opponent. Other characters with powerful up-smashes ([[Donkey Kong (SSBB)|Donkey Kong]]) or multi-hit up smashes ([[Sonic (SSBB)|Sonic]], [[Meta Knight (SSBB)|Meta Knight]]) can also put this technique to good use. You can also use it to start up a jab or laser lock with ease.
A particularly good user of this move is [[Bowser (SSBB)|Bowser]]. His kill moves are generally slow. However, he can defenestrate very easily because of his powerful, wide up-smash. A Bowser player on [[Battlefield (SSBB)|Battlefield]], for instance, could force an opponent onto one of the low platforms, up-smash, and then use one of his powerful finishers on his tumbling opponent. Other characters with powerful up-smashes ([[Donkey Kong (SSBB)|Donkey Kong]]) or multi-hit up smashes ([[Sonic (SSBB)|Sonic]], [[Meta Knight (SSBB)|Meta Knight]]) can also put this technique to good use. The player can also use it to start up a jab or laser lock with ease.


==Disadvantages==
==Disadvantages==