User:RAN1/Moveset Table: Difference between revisions

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(→‎Big, Strong, and Furry (DK): Removing speculations about types, plus new data)
(Added some data for Ness (actually, only a bit); rearranged stuff)
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This is just an expansion of the Toomai's [[User:Toomai/Moveset tables in progress|moveset project]]. He's converting the movesets of characters to tables. Since I'm helping him out, I've decided to post the data I have so far. If you want to help out, see the project's [[User talk:Toomai/Moveset tables in progress|talk page]]. Feel free to make any non-data changes below. Here is my moveset table data so far:
This is just an expansion of the Toomai's [[User:Toomai/Moveset tables in progress|moveset project]]. He's converting the movesets of characters to tables. Since I'm helping him out, I've decided to post the data I have so far. If you want to help out, see the project's [[User talk:Toomai/Moveset tables in progress|talk page]]. Feel free to make any non-data changes below. In between going after the data for specific characters, I'll do some moves which are of particular interest to me or others who'd just like to know how the move works. Currently, I'm on the 5th character (including Toomai's set): Donkey Kong.
 
Here is my moveset table data so far:


''ºb'' = going towards character instead of away
''ºb'' = going towards character instead of away


==Big, Strong, and Furry (DK)==
==Current Characters I'm after==
===[[Donkey Kong (SSBB)|Big, Strong, and Furry]]===
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==Current Issues==
==Others…==
 
===''[[Ness (SSBB)|"Okay…"]]''===
*None at the moment....
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! !!Move!!colspan="3"|Description!!Damage!!Power (0%)!!Power per %!!Angle
|-
|B-Throw||Psychokinetic Overhead Toss||colspan="3"|Self-explanatory||11%||1645||40.12||N/A
|}

Revision as of 18:31, November 25, 2009

This is just an expansion of the Toomai's moveset project. He's converting the movesets of characters to tables. Since I'm helping him out, I've decided to post the data I have so far. If you want to help out, see the project's talk page. Feel free to make any non-data changes below. In between going after the data for specific characters, I'll do some moves which are of particular interest to me or others who'd just like to know how the move works. Currently, I'm on the 5th character (including Toomai's set): Donkey Kong.

Here is my moveset table data so far:

ºb = going towards character instead of away

Current Characters I'm after

Big, Strong, and Furry

  Move Description Damage Power (0%) Power per % Angle
Neutral A Combo Uppercut DK throws a Jab, then a weak uppercut Punch 4% 639 14.12 45º (45º b if close to DK)
Uppercut 6% 1987 18.904 70º
F-Tilt Mid-Level Arm Sweep Sweeps across using his arm. Can be tilted. 10% 1200 28.47 40º
U-Tilt Overhead Arm Sweep Sweeps over his head in an arc Hand 9% 2156 27.38 80º b if in front of DK; 80º if behind
Lower Arm/Elbow 10% 2255 31.317
Upper Arm 11% 2365 35.49
D-Tilt Low Sweep A crouching ground sweep using his arm. Trips easily. 8% 945 18.95 40º
Dash Slide Kick A sliding kick. (As unique as The Man's, eh?) Clean 11% 3408 6.173 45º
Late 9% 1679 0 90º
U-Smash Overhead Clap Faces screen, then claps over his head forcefully.. Uncharged 18% 2664 44.27 90º
Charged 25% 3422 60.283
D-Smash Ground Slam Slams both of his fists on his sides. Fists (in front, though far off, and behind of DK) Uncharged 17% 2514 45.21 65ºb
Charged 23% 3243 61.473
Elbows (close to front of DK) Uncharged 14% 1876 24.94 95ºb
Charged 19% 2765 51.43
F-Smash Sideways Clap Slams his hands together in front of him Hands Uncharged 20% 2545 49.243 45º
Charged 28% 3487 67.224
Elbows Uncharged 21% 2646 49.315
Charged 29% 3663 69.372
N-Air Spinning Attack Spins in midair Clean 11% 1580 40.86 45º
Late 8% 1100 23.69
F-Air Meteor Fist Swings his fists downwards Miss 16º 971 21.41 60º
Meteor 1035 18.196 -90º
B-Air Spin Kick Kicks backwards quickly while spinning 13% 1710 35.643 45º

Others…

"Okay…"

  Move Description Damage Power (0%) Power per % Angle
B-Throw Psychokinetic Overhead Toss Self-explanatory 11% 1645 40.12 N/A