Brawl+: Difference between revisions

681 bytes added ,  15 years ago
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Reverting to last good version
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m (Reverting to last good version)
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*Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash.
*Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash.
*Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon Trainer (SSBB)|Pokemon Trainer]] can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokemon will not cycle upon [[revival platform|revival]] or via [[Pokemon Change]]. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon.
*Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon Trainer (SSBB)|Pokemon Trainer]] can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokemon will not cycle upon [[revival platform|revival]] or via [[Pokemon Change]]. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon.
*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%)
*[[Dash cancel]]. -Crouch to cancel a dash.
*No [[replay]] time limit.  Replay icon still does not appear if the game is longer than three minutes, but if Z is pressed the replay may be saved normally.
*No [[replay]] time limit.  Replay icon still does not appear if the game is longer than three minutes, but if Z is pressed the replay may be saved normally.
*Window of time for [[Dash-dancing|dash-dancing]] lengthened, enabling more Melee-like DDing.
*Ability to shield during dash-dancing.
*Ability to shield during dash-dancing.
*No [[Stale-Move Negation]].
*No [[Stale-Move Negation]].
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===Gameplay Tweaks===
===Gameplay Tweaks===
*Character balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]]'s priority has been significantly improved.
*Character balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]]'s priority has been significantly improved.
*Faster overall gameplay speed, largely due to reduced lag and sped-up attack frames
*Increased [[Falling Speed]] for most characters
*Increased [[Falling Speed]] for most characters
*Increased fast-falling speed for most characters
*Increased fast-falling speed for most characters
*Increased [[hitstun]]
*Increased [[hitstun]], allowing for truly inescapable [[Combo|combos]], and more comboing potential in general
*[[Tech]] window enlarged, making for easier teching
*[[Tech]] window enlarged, making for easier teching
*Faster techrolls
*Faster techrolls
*Fixes grab release problems. No more grab release problems to characters like Wario, Ness or Lucas.
*[[Perfect shield]] window decreased.
*[[Perfect shield]] window decreased.
*Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time.
*Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time.
*Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a darkness effect and launches the enemy at an angle instead of upward)
*Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a darkness effect and launches the enemy at an angle instead of upward)
*Buffer time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer.
*Buffer time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer.
*Using the C-Stick for a downward aerial attack no longer produces an auto-fastfall
*Triple jump glitch removed
*Triple jump glitch removed
*Unrestricted camera during replays, and while paused in Versus match.
*Unrestricted camera during replays, and while paused in Versus match.
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