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*Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash. | *Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash. | ||
*Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon Trainer (SSBB)|Pokemon Trainer]] can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokemon will not cycle upon [[revival platform|revival]] or via [[Pokemon Change]]. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon. | *Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon Trainer (SSBB)|Pokemon Trainer]] can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokemon will not cycle upon [[revival platform|revival]] or via [[Pokemon Change]]. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon. | ||
*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%) | |||
*[[Dash cancel]]. -Crouch to cancel a dash. | |||
*No [[replay]] time limit. Replay icon still does not appear if the game is longer than three minutes, but if Z is pressed the replay may be saved normally. | *No [[replay]] time limit. Replay icon still does not appear if the game is longer than three minutes, but if Z is pressed the replay may be saved normally. | ||
*Window of time for [[Dash-dancing|dash-dancing]] lengthened, enabling more Melee-like DDing. | |||
*Ability to shield during dash-dancing. | *Ability to shield during dash-dancing. | ||
*No [[Stale-Move Negation]]. | *No [[Stale-Move Negation]]. | ||
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===Gameplay Tweaks=== | ===Gameplay Tweaks=== | ||
*Character balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]]'s priority has been significantly improved. | *Character balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]]'s priority has been significantly improved. | ||
*Faster overall gameplay speed, largely due to reduced lag and sped-up attack frames | |||
*Increased [[Falling Speed]] for most characters | *Increased [[Falling Speed]] for most characters | ||
*Increased fast-falling speed for most characters | *Increased fast-falling speed for most characters | ||
*Increased [[hitstun]] | *Increased [[hitstun]], allowing for truly inescapable [[Combo|combos]], and more comboing potential in general | ||
*[[Tech]] window enlarged, making for easier teching | *[[Tech]] window enlarged, making for easier teching | ||
*Faster techrolls | *Faster techrolls | ||
*Fixes grab release problems. No more grab release problems to characters like Wario, Ness or Lucas. | |||
*[[Perfect shield]] window decreased. | *[[Perfect shield]] window decreased. | ||
*Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time. | *Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time. | ||
*Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a darkness effect and launches the enemy at an angle instead of upward) | *Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a darkness effect and launches the enemy at an angle instead of upward) | ||
*Buffer time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer. | *Buffer time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer. | ||
*Using the C-Stick for a downward aerial attack no longer produces an auto-fastfall | |||
*Triple jump glitch removed | *Triple jump glitch removed | ||
*Unrestricted camera during replays, and while paused in Versus match. | *Unrestricted camera during replays, and while paused in Versus match. |
edits