Brawl+: Difference between revisions
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'''Brawl+''' is a working project designed to make various aspects of ''[[Super Smash Bros. Brawl|Brawl]]'' more competitive. It no longer requires specific software to be installed to the [[Wii]]. More information can be found at [http://brawlplus.net The Official Brawl+ Site] at BrawlPlus.net. Some members of the Brawl+ community have hosted tournaments using versions of the engine, though Brawl+ hacks are not considered legal for standard Brawl tourneys. | '''Brawl+''' is a working project designed to make various aspects of ''[[Super Smash Bros. Brawl|Brawl]]'' more competitive. It no longer requires specific software to be installed to the [[Wii]]. More information can be found at [http://brawlplus.net The Official Brawl+ Site] at BrawlPlus.net. Some members of the Brawl+ community have hosted tournaments using versions of the engine, though Brawl+ hacks are not considered legal for standard Brawl tourneys. | ||
==Features== | |||
*No '''random''' [[Prat Falling]]. Moves that trip the opponent such as bananas will still trip. | |||
*A new character select screen with independent icons for [[Zelda (SSBB)|Zelda]], [[Sheik (SSBB)|Sheik]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], and all Pokémon Trainer Pokémon. | |||
*Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash. | |||
*Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon Trainer (SSBB)|Pokemon Trainer]] can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokemon will not cycle upon [[revival platform|revival]] or via [[Pokemon Change]]. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon. | |||
*No [[replay]] time limit. Replay icon still does not appear if the game is longer than three minutes, but if Z is pressed the replay may be saved normally. | |||
*Ability to shield during dash-dancing. | |||
*No [[Stale-Move Negation]]. | |||
*Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for: | |||
**[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been modified to transform at 1/3 speed, so all destruction animations and how long the mansion is destroyed last three times as long. | |||
**[[WarioWare, Inc.]] - stage is always in original form | |||
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] stop appearing all together, removing stage hazards | |||
**[[Pokemon Stadium 2]] - Stage does not change forms | |||
*No Auto [[Sweet spot (ledge)|sweetspot]] ledges. | |||
*Lag-less [[Edge|edges]] - characters can now drop from or climb onto ledges immediately after grabbing them | |||
*Incorporates the [[File Replacement]], allowing Brawl+ users to easily download textures, music, and Project Smash Attack Characters. In the most recent version of Brawl+, this is how individual character edits are made, although physics and other gameplay changes are still in a codeset form. | |||
*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. | |||
===Gameplay Tweaks=== | |||
*Character balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]]'s priority has been significantly improved. | |||
*Increased [[Falling Speed]] for most characters | |||
*Increased fast-falling speed for most characters | *Increased fast-falling speed for most characters | ||
*Increased [[hitstun]] | |||
*[[Tech]] window enlarged, making for easier teching | |||
*Faster techrolls | |||
*[[Perfect shield]] window decreased. | |||
*Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time. | |||
*Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a darkness effect and launches the enemy at an angle instead of upward) | |||
*Buffer time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer. | |||
*Triple jump glitch removed | |||
*Unrestricted camera during replays, and while paused in Versus match. | |||
*Default Versus settings now four stock, eight minutes, Team Attack on | |||
*Nametags are saved in replays | |||
*Grabs give the victim back their second jump (removes ability to grab a character at the ledge and drop them to force a death) | |||
*Extended out-of-bounds limits on certain stages | |||
*Differently colored shields | |||
=="Melee 2.0" Claims== | =="Melee 2.0" Claims== |