Dash attack canceled up smash: Difference between revisions

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(Sheik's one doesn't make sense so i fixed it.)
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This is a short list of characters that have a sliding DACUS:
This is a short list of characters that have a sliding DACUS:


1. [[Snake (SSBB)|Snake]]:  The most useful DACUS for stage control, as well as the easiest one to connect both the dash attack and the up-smash (the initial hit, at least, or giant/slow motion).  A well-known maneuver for any advanced Snake player, as its speed and range are excellent at both interrupting and launching yet another explosive into the battleground. This one even if it doesn't connect is still very easy to time with.
1. [[Snake (SSBB)|Snake]]:  The most useful DACUS for stage control, as well as the easiest one to connect both the dash attack and the up-smash (the initial hit, at least, or giant/slow motion).  A well-known maneuver for any advanced Snake player, as its speed and range are excellent at both interrupting and launching yet another explosive into the battleground. This one even if it doesn't connect is still very easy to time with.


2. [[Sheik (SSBB)|Sheik]]:  The most useful DACUS for killing, as Sheik's up-smash is her strongest killing move, but is unfortunately difficult to sweetspot under normal, stationary circumstances.  It is one of the more difficult Boost Smashes as far as timing goes, but it is also tied with Snake's for being the farthest and fastest.
2. [[Sheik (SSBB)|Sheik]]:  The most useful DACUS for killing, as Sheik's up-smash is her strongest killing move, but is unfortunately difficult to sweetspot under normal, stationary circumstances.  It is one of the more difficult Boost Smashes as far as timing goes, but it is also tied with Snake's for being the farthest and fastest.


3. [[Link (SSBB)|Link]]:  Useful in its ability to make the normally-slow Link move much faster while attacking, and excellent when combined with Link's strong projectile game.
3. [[Link (SSBB)|Link]]:  Useful in its ability to make the normally-slow Link move much faster while attacking, and excellent when combined with Link's strong projectile game.


4. [[Jigglypuff (SSBB)|Jigglypuff]]:  Like Link, Jigglypuff's DACUS assists its slow ground game by giving it this sliding smash.
4. [[Jigglypuff (SSBB)|Jigglypuff]]:  Like Link, Jigglypuff's DACUS assists its slow ground game by giving it this sliding smash.


5. [[Falco (SSBB)|Falco]]:  Falco's best DACUS will slide halfway across [[Final Destination (SSBB)|Final Destination]], and gives him yet another follow-up option to consider after connecting with a canceled [[Blaster (Falco)|Blaster]] shot or his down-throw.  Falco can also easily chain the actual dash attack into the up-smash, although it can be performed with a different set of commands (A while dashing, up on C-Stick or smash up with the controller stick if you want charge upon first few frames if a hit is landed) and will not slide.
5. [[Falco (SSBB)|Falco]]:  Falco's best DACUS will slide halfway across [[Final Destination (SSBB)|Final Destination]], and gives him yet another follow-up option to consider after connecting with a canceled [[Blaster (Falco)|Blaster]] shot or his down-throw.  Falco can also easily chain the actual dash attack into the up-smash, although it can be performed with a different set of commands (A while dashing, up on C-Stick or smash up with the controller stick if you want charge upon first few frames if a hit is landed) and will not slide.


6. [[Wolf (SSBB)|Wolf]]:  Wolf's DACUS gives him two sliding smashes, as opposed to just forward-smash.  This one, however, is significantly more powerful. Like Sheik's DACUS, this can KO.
6. [[Wolf (SSBB)|Wolf]]:  Wolf's DACUS gives him two sliding smashes, as opposed to just forward-smash.  This one, however, is significantly more powerful. Like Sheik's DACUS, this can KO.


7. [[Wario (SSBB)|Wario]]: Covers a great distance. The initial frames of his dash attack can also cancel into his up smash. At low percentages, Chomp can combo into a DACUS.
7. [[Wario (SSBB)|Wario]]: Covers a great distance. The initial frames of his dash attack can also cancel into his up smash. At low percentages, Chomp can combo into a DACUS.


8. [[Sonic (SSBB)|Sonic]] can slide three-quarters across Final Destination with his DACUS, and can be used for a mix-up game.
8. [[Sonic (SSBB)|Sonic]] can slide three-quarters across Final Destination with his DACUS, and can be used for a mix-up game.
===Squirtle's sliding smashes===
===Squirtle's sliding smashes===