Edge-guard breaking: Difference between revisions

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Reverted 202.156.13.238: they're not unaffected by it, and the fact about the reflectors hindering recovery is obvious
m (Reverted 202.156.13.238: they're not unaffected by it, and the fact about the reflectors hindering recovery is obvious)
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===Din’s Fire Guard===
===Din’s Fire Guard===
Possibly the second hardest guard in the game to break, facing down a Din’s Fire Guard can be a pain.  Generally, the [[Zelda]] player will begin spamming Din’s Fire the moment the guarded is exposed over the edge.  Perfect timing of dodges is required, and care upon the approach is a necessity, as Zelda’s up aerial, up smash, forward smash, forward throw, down smash and dash attack can all return the guarded to his previous predicament, with more Din’s Fires sure to follow.  The Zelda player will often explode the Din’s Fire at variable intervals to confuse the dodge timing, taking advantage of the large blast radius of the move.  This is as much a mindgame as a physical requirement to break the guard.  Sweet-spotting is likely the best way to approach, as the invincibility frames on rolling up and hanging on the ledge prevent Zelda from continuing the guard.  Disrupting her Din’s Fire with a projectile, if possible, is also a useful tactic for breaking this guard. Some characters are unaffected by this due to the ability to infinitely hold a protective move, namely Ness/Lucas (PSI magnet),  Falco/Fox/Wolf (Reflector) and Pit (Mirror Shield). Be warned about Falco, Fox and Wolf, since they are generally fast fallers with abysmal recovery and holding it too long may prevent recovery.
Possibly the second hardest guard in the game to break, facing down a Din’s Fire Guard can be a pain.  Generally, the [[Zelda]] player will begin spamming Din’s Fire the moment the guarded is exposed over the edge.  Perfect timing of dodges is required, and care upon the approach is a necessity, as Zelda’s up aerial, up smash, forward smash, forward throw, down smash and dash attack can all return the guarded to his previous predicament, with more Din’s Fires sure to follow.  The Zelda player will often explode the Din’s Fire at variable intervals to confuse the dodge timing, taking advantage of the large blast radius of the move.  This is as much a mindgame as a physical requirement to break the guard.  Sweet-spotting is likely the best way to approach, as the invincibility frames on rolling up and hanging on the ledge prevent Zelda from continuing the guard.  Disrupting her Din’s Fire with a projectile, if possible, is also a useful tactic for breaking this guard. Some attacks and reflectors that protect against Din's Fire are also viable options.


===[[Falco]] Guard===
===[[Falco]] Guard===
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