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(integration; "stock" link; general) |
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|caption = | |caption = | ||
|description = I want to climb a waterfall at high speed. Why? Because it's there. | |description = I want to climb a waterfall at high speed. Why? Because it's there. | ||
|character = [[Zelda (SSBB)|Zelda]] (1 life) | |character = [[Zelda (SSBB)|Zelda]] (1 [[Stock|life]]) | ||
|allies = None | |allies = None | ||
|enemies = [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives) <br> [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives) | |enemies = [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives) <br> [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives) | ||
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}} | }} | ||
'''Super Waterfall Climb''' is the 17th single-player [[event match]] in ''[[Super Smash Bros. Brawl]]''. As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. The stage scrolls much faster than usual, making | '''Super Waterfall Climb''' is the 17th single-player [[event match]] in ''[[Super Smash Bros. Brawl]]''; somewhat similar to [[Event 11: King of the Mountain|another event]] in [[Melee]]. | ||
As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. The stage scrolls much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. Two sets of [[Ice Climber]]s serve as the opponents for this event. Your number of KO's determine your final score should you survive to the end. | |||
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Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents. | Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents. | ||
Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to avoid being KO'd, as the stage moves downward. | Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to avoid being KO'd, as the stage moves downward. | ||
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