Event 17: Super Waterfall Climb: Difference between revisions

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(integration; "stock" link; general)
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|caption      =  
|caption      =  
|description  = I want to climb a waterfall at high speed. Why? Because it's there.
|description  = I want to climb a waterfall at high speed. Why? Because it's there.
|character    = [[Zelda (SSBB)|Zelda]] (1 life)
|character    = [[Zelda (SSBB)|Zelda]] (1 [[Stock|life]])
|allies      = None
|allies      = None
|enemies      = [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives) <br> [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives)
|enemies      = [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives) <br> [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives)
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}}
}}


'''Super Waterfall Climb''' is the 17th single-player [[event match]] in ''[[Super Smash Bros. Brawl]]''. As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. The stage scrolls much faster than usual, making the event far more difficult to survive. The stage will scroll faster on harder difficulty levels. Two sets of [[Ice Climber]]s serve as the opponents for this event. Your number of KO's determine your final score should you survive to the end.
'''Super Waterfall Climb''' is the 17th single-player [[event match]] in ''[[Super Smash Bros. Brawl]]''; somewhat similar to [[Event 11: King of the Mountain|another event]] in [[Melee]].
 
As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. The stage scrolls much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. Two sets of [[Ice Climber]]s serve as the opponents for this event. Your number of KO's determine your final score should you survive to the end.




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Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents.
Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents.


Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to avoid being KO'd, as the stage moves downward. This is probably the spiritual successor of a similar event in Melee, where you had to survive on Icicle Mountain while avoiding two sets of Ice Climbers.
Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to avoid being KO'd, as the stage moves downward.
{{Event Brawl}}

Revision as of 17:48, March 18, 2009

Single Event 17
Super Waterfall Climb
E17-superwaterfallclimb.png
Official description I want to climb a waterfall at high speed. Why? Because it's there.
Character(s) used Zelda (1 life)
Allies None
Opponent(s) Ice Climbers (2 lives)
Ice Climbers (2 lives)
Stage(s) Rumble Falls
Music {{{music}}}
Availability Unlockable after completing seven default events.

Super Waterfall Climb is the 17th single-player event match in Super Smash Bros. Brawl; somewhat similar to another event in Melee.

As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. The stage scrolls much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. Two sets of Ice Climbers serve as the opponents for this event. Your number of KO's determine your final score should you survive to the end.


Strategies

Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents.

Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to avoid being KO'd, as the stage moves downward.