Mr. Game & Watch (SSBB): Difference between revisions
→Smash
(→Normal) |
(→Smash) |
||
Line 51: | Line 51: | ||
Mr. Game & Watch is the only character who doesn't move when charging his smash attacks. All have a start up lag and ending lag, but all having very high knockback and being very hard to punish because the hit box lasts longer (punishing spotdodgers). | Mr. Game & Watch is the only character who doesn't move when charging his smash attacks. All have a start up lag and ending lag, but all having very high knockback and being very hard to punish because the hit box lasts longer (punishing spotdodgers). | ||
*Side Smash - Fire Attack: Mr. Game & Watch attacks with a lit match. Great knockback and lasts longer than expected, making it hard to punish but has slow start-up. Has a disjointed hitbox at the end of the move causing very low damage but with good knockback. Usually used after down air, down throw, or up air. 18% uncharged, 25% fully charged | *Side Smash - Fire Attack: Mr. Game & Watch attacks with a lit match. Great knockback and lasts longer than expected, making it hard to punish but has slow start-up. Has a disjointed hitbox at the end of the move causing very low damage but with good knockback. Usually used after down air, down throw, or up air. 18% uncharged, 25% fully charged | ||
*Up Smash - Octopus: <!--Not the Final Smash;--> Mr. Game & Watch's head becomes a diving helmet and bashes the enemy with his head, the hitbox extending a short ways above the helmet. Lots of start-up lag, but is one of the most powerful vertical finishers in the game. Usually used after | *Up Smash - Octopus: <!--Not the Final Smash;--> Mr. Game & Watch's head becomes a diving helmet and bashes the enemy with his head, the hitbox extending a short ways above the helmet. Lots of start-up lag, but is one of the most powerful vertical finishers in the game. Usually used after U-air or N-air. Very useful for tech chases 18% uncharged, 25% fully charged | ||
*Down Smash - Vermin: Mr. Game & Watch takes out two hammers and slams them down on both sides. Does less damage if it hits the enemy by the handle, although when charged, it can inflict more damage to opponents (if the damage is 50%), causing them to be [[Star KO]]'d. The tip is very powerful and not so hard to find due to having a huge invisible hitbox that has the sweetspot power. If sourspotted, this move can be [[semi-spike]] and KO relatively early from closer distances. Very fast [[IASA]], which can surprise people by using it again after a missed one. Can combo out of the last hits of n-air and also with down throw vs anyone who doesn't have a long enough roll and who doesn't tech it. 14%/18% handles (sourspot), 16%/25% tip ([[sweetspot]]). | *Down Smash - Vermin: Mr. Game & Watch takes out two hammers and slams them down on both sides. Does less damage if it hits the enemy by the handle, although when charged, it can inflict more damage to opponents (if the damage is 50%), causing them to be [[Star KO]]'d. The tip is very powerful and not so hard to find due to having a huge invisible hitbox that has the sweetspot power. If sourspotted, this move can be [[semi-spike]] and KO relatively early from closer distances. Very fast [[IASA]], which can surprise people by using it again after a missed one. Can combo out of the last hits of n-air and also with down throw vs anyone who doesn't have a long enough roll and who doesn't tech it. 14%/18% handles (sourspot), 16%/25% tip ([[sweetspot]]). | ||