Momentum canceling: Difference between revisions
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'''Momentum Canceling''' is a very important element of [[Super Smash Bros. Brawl]]'s competitive play. | '''Momentum Canceling''' is a very important element of [[Super Smash Bros. Brawl]]'s competitive play. The concept is that certain attacks will halt or reduce a character's aerial momentum, such as [[Oil Panic]]. Combined with the ability to attack and [[air dodge]] while tumbling or reeling in Brawl, this makes it possible to use these moves to avoid being KO'd. | ||
Momentum cancelling has two steps: | |||
#Once hit, use a fast aerial attack to escape the reeling or tumbling. | |||
#Use the momentum-cancelling move. | |||
This technique allows survival around 200% with most heavy characters, as long as the attack isn't ridiculously powerful like [[Snake]]'s up tilt. You can take this technique farther by fast-falling and using [[Directional Influence]] on the aerial. If hit upwards, it is generally recommended that you use your down aerial as most of the character's down aerials tend to give you a slight push downwards and are easier to fast-fall with. | |||
[http://www.youtube.com/watch?v=njcYW0rFmUg How to Recover, after DI: momentum cancelling, etc.] | [http://www.youtube.com/watch?v=njcYW0rFmUg How to Recover, after DI: momentum cancelling, etc.] |
Revision as of 11:13, September 11, 2009
Momentum Canceling is a very important element of Super Smash Bros. Brawl's competitive play. The concept is that certain attacks will halt or reduce a character's aerial momentum, such as Oil Panic. Combined with the ability to attack and air dodge while tumbling or reeling in Brawl, this makes it possible to use these moves to avoid being KO'd.
Momentum cancelling has two steps:
- Once hit, use a fast aerial attack to escape the reeling or tumbling.
- Use the momentum-cancelling move.
This technique allows survival around 200% with most heavy characters, as long as the attack isn't ridiculously powerful like Snake's up tilt. You can take this technique farther by fast-falling and using Directional Influence on the aerial. If hit upwards, it is generally recommended that you use your down aerial as most of the character's down aerials tend to give you a slight push downwards and are easier to fast-fall with.