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KirbyMelee (talk | contribs) No edit summary |
m (Better to be more explicit than hiding what the names are. And there are hammers that don't deal damage to the user) |
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The following aspects are affected by damage: | The following aspects are affected by damage: | ||
*Knockback – As a character gets more damage, they fly further when hit. Certain attacks have [[set knockback]], and don't apply damage to the knockback formula. | *Knockback – As a character gets more damage, they fly further when hit. Certain attacks have [[set knockback]], and don't apply damage to the knockback formula. | ||
*[[Grab]] time – Characters at high damage can be grabbed for longer periods of time. | *[[Grab]] time – Characters at high damage can be grabbed for longer periods of time. | ||
*Status time – Generally, characters with higher damage are vulnerable for longer from a status effect (such as sleeping). The exception is being [[stun]]ned through a [[shield | *Status time – Generally, characters with higher damage are vulnerable for longer from a status effect (such as sleeping). The exception is being [[stun]]ned through a [[shield break]] – the more damage a stunned character has, the faster they can recover. | ||
*[[Ledge recovery]] – Before ''Smash 4'', a character's ledge animations change at 100% or more, becoming more sluggish and providing more invincibility frames. The slower attack also deals more damage (in all games this applies to, [[Captain Falcon]]'s is the sole exception). | *[[Ledge recovery]] – Before ''Smash 4'', a character's ledge animations change at 100% or more, becoming more sluggish and providing more invincibility frames. The slower attack also deals more damage (in all games this applies to, [[Captain Falcon]]'s is the sole exception). | ||
*[[Magnifying-Glass Damage]] – Characters will not accumulate hoop damage at 150% damage or higher. | *[[Magnifying-Glass Damage]] – Characters will not accumulate hoop damage at 150% damage or higher. | ||
*[[Jet | *[[Jet Hammer]] & [[Hammer Flip]] – Like Magnifying-Glass Damage, [[King Dedede]]/[[Kirby]] will not be damaged by charging their attack when they have 150%{{GameIcon|SSBB}}/100%{{GameIcon|SSB4}}{{GameIcon|SSBU}} or more damage. | ||
*[[Lucario]]'s attack power – The more damage Lucario has, the more damage its [[Aura|aura-based]] attacks do. In ''Brawl'', the power is at its base level when Lucario is at 75%, while it stops decreasing at 20% and caps at 170%. | *[[Lucario]]'s attack power – The more damage Lucario has, the more damage its [[Aura|aura-based]] attacks do. In ''Brawl'', the power is at its base level when Lucario is at 75%, while it stops decreasing at 20% and caps at 170%. | ||
*[[Pikmin Throw|Pikmin latch time]] – Pikmin release a character faster at higher damages. | *[[Pikmin Throw|Pikmin latch time]] – Pikmin release a character faster at higher damages. |
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