Mewtwo (SSBU): Difference between revisions

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(→‎Moveset: I got a feeling this was ported directly from the Smash 4 page... I don't hear anyone saying Mewtwo's fair is one of the best.)
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|fairname=Shadow Scratch ({{ja|シャドースクラッチ|Shadō Sukuracchi}})
|fairname=Shadow Scratch ({{ja|シャドースクラッチ|Shadō Sukuracchi}})
|fairdmg={{ShortHopDmgSSBU|13}}
|fairdmg={{ShortHopDmgSSBU|13}}
|fairdesc=An energy-infused swipe. It comes out on frame 7, tying it with neutral aerial for having the lowest startup lag out of Mewtwo's aerial attacks. It is one of Mewtwo's best KO options, KOing middleweights at around 90% near the edge. It also has an array of attacks it can combo into, such as down tilt, [[Shadow Ball]] and more. It is a very safe poking option because of its range, safety on shield and low landing lag. However, it is susceptible to anti-airs due to not being disjointed, and at high percents its combo potential into itself is not as reliable, though it can set up KO followups into other aerials. It can also be used as an edgeguarding tool, albeit with some difficulty due to its hitbox's position. Overall, Iits speed, safety, range, and utility at all percentages make it a staple of Mewtwo's neutral game and moveset.
|fairdesc=An energy-infused swipe. It comes out on frame 7, tying it with neutral aerial for having the lowest startup lag out of Mewtwo's aerial attacks. It is one of Mewtwo's best KO options, KOing middleweights at around 90% near the edge. It also has an array of attacks it can combo into, such as down tilt, [[Shadow Ball]] and more. It is a very safe poking option because of its range, safety on shield and low landing lag. However, it is susceptible to anti-airs due to not being disjointed, and at high percents its combo potential into itself is not as reliable, though it can set up KO followups into other aerials. It can also be used as an edgeguarding tool, albeit with some difficulty due to its hitbox's position. Overall, its speed, safety, range, and utility at all percentages make it a staple of Mewtwo's neutral game and moveset.
|bairname=Air Tail ({{ja|エアテイル|Ea Teiru}})
|bairname=Air Tail ({{ja|エアテイル|Ea Teiru}})
|bairdmg={{ShortHopDmgSSBU|13}} (near), {{ShortHopDmgSSBU|12}} (mid), {{ShortHopDmgSSBU|11}} (far)
|bairdmg={{ShortHopDmgSSBU|13}} (near), {{ShortHopDmgSSBU|12}} (mid), {{ShortHopDmgSSBU|11}} (far)
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