Inkling (SSBU): Difference between revisions

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Inkling is currently ranked 49th out of 82 on the ''Ultimate'' [[tier list]], placing her in the B- tier. Inkling boasts an incredibly potent neutral game due to her high mobility, deceptive [[hurtbox]]-shifting dash, and several projectiles that complement an offensive repertoire that is characterized by fast frame data and combo potential. Several of her attacks are fast enough to combo into themselves, and [[back aerial]] in particular offers great power and a disjoint that can be used for spacing, combos, and combo confirms. Inkling's most unique trait is the ability to cover the enemy in {{b|Ink|status}}, applying the enemy with a damage multiplier that makes her combos even more devastating, and she can apply Ink through several attacks that are some of her most potent tools such as her [[neutral attack]]. She further sports a powerful recovery that allows her to return from anywhere off-stage, and a highly versatile [[grab]] game comprised of disjointed pivot and dash grabs, a forward throw that applies Ink, a back throw that KOs at high percentages, and an up throw that can confirm into both combos, as well as a KO confirm off of her [[up aerial]] at certain percentages.
Inkling is currently ranked 49th out of 82 on the ''Ultimate'' [[tier list]], placing her in the B- tier. Inkling boasts an incredibly potent neutral game due to her high mobility, deceptive [[hurtbox]]-shifting dash, and several projectiles that complement an offensive repertoire that is characterized by fast frame data and combo potential. Several of her attacks are fast enough to combo into themselves, and [[back aerial]] in particular offers great power and a disjoint that can be used for spacing, combos, and combo confirms. Inkling's most unique trait is the ability to cover the enemy in {{b|Ink|status}}, applying the enemy with a damage multiplier that makes her combos even more devastating, and she can apply Ink through several attacks that are some of her most potent tools such as her [[neutral attack]]. She further sports a powerful recovery that allows her to return from anywhere off-stage, and a highly versatile [[grab]] game comprised of disjointed pivot and dash grabs, a forward throw that applies Ink, a back throw that KOs at high percentages, and an up throw that can confirm into both combos, as well as a KO confirm off of her [[up aerial]] at certain percentages.


However, Inkling is weighed down by several factors that prove problematic to her. Her well-rounded neutral and advantage are almost entirely offset by the borderline fatal flaw of having no reliable KO options. All of her [[smash attack|Smash attacks]] (as well as the [[Splat Roller]]) are difficult to score clean hits with and highly punishable on block or whiff, the [[sweet spot (hitbox)|sweet spot]] of her [[forward aerial]] is similarly precise, and her back aerial is prone to [[stale-move negation|staling]] due to its frequent usage. This makes her reliant on [[edgeguarding]], [[predicting|reads]] and situational moves like up aerial and back throw for a lot of KOs; things she can perform decently with but none of which she particularly excels at compared to other characters. Her up throw KO confirm only partially alleviates this issue, as it has varying percentage windows depending on character and stage, and it is further influenced by [[rage]]. Moreover, the KO confirm highlights another issue, which is Inkling's linear game plan. Despite having a strong combo game, it is almost entirely centered on Inkling having to grab the opponent since she lacks in the way of reliable combo starters, making her options fairly predictable. Her [[out of shield]] options are also sub-par due to awkward hitbox coverage, meaning she plays weaker when on the defensive.
However, Inkling is weighed down by several factors that prove problematic to her. Her well-rounded neutral and advantage are almost entirely offset by the borderline fatal flaw of having no reliable KO options. All of her [[smash attack]]s (as well as the [[Splat Roller]]) are difficult to score clean hits with and highly punishable on block or whiff, the {{b|sweet spot|hitbox}} of her [[forward aerial]] is similarly precise, and her back aerial is prone to [[stale-move negation|staling]] due to its frequent usage. This makes her reliant on [[edgeguarding]], [[predicting|reads]] and situational moves like up aerial and back throw for a lot of KOs; things she can perform decently with but none of which she particularly excels at compared to other characters. Her up throw KO confirm only partially alleviates this issue, as it has varying percentage windows depending on character and stage, and it is further influenced by [[rage]]. Moreover, the KO confirm highlights another issue, which is Inkling's linear game plan. Despite having a strong combo game, it is almost entirely centered on Inkling having to grab the opponent since she lacks in the way of reliable combo starters, making her options fairly predictable. Her [[out of shield]] options are also sub-par due to awkward hitbox coverage, meaning she plays weaker when on the defensive.


While Inkling was initially believed to be an early top tier contender for the game thanks to strong performances from players such as {{Sm|Cosmos}} and {{Sm|Space}}, the character saw stagnation as her weaknesses grew more apparent in light of other characters flourishing, leading to a dwindling player base. Currently, Inkling is considered a speedy jack-of-all-trades who requires more maintenance to do well with under pressure situations than others of her archetype. Despite this, Inkling is still considered a viable character in competitive play, and retains a modest base thanks to the efforts of players such as {{Sm|Shirayuki}} and {{Sm|showers}}.
While Inkling was initially believed to be an early top tier contender for the game thanks to strong performances from players such as {{Sm|Cosmos}} and {{Sm|Space}}, the character saw stagnation as her weaknesses grew more apparent in light of other characters flourishing, leading to a dwindling player base. Currently, Inkling is considered a speedy jack-of-all-trades who requires more maintenance to do well with under pressure situations than others of her archetype. Despite this, Inkling is still considered a viable character in competitive play, and retains a modest base thanks to the efforts of players such as {{Sm|Shirayuki}} and {{Sm|showers}}.
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