Luigi (SSB4): Difference between revisions

I appreciate your additions through the wiki, but pleeeeeeease learn to format things in an encyclopedic fashion...
(I appreciate your additions through the wiki, but pleeeeeeease learn to format things in an encyclopedic fashion...)
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**{{buff|The loop hits have a lower SDI multiplier (1.6x → 1x), which along with the weakening of the mechanic, makes dash attack more difficult to escape from.}}
**{{buff|The loop hits have a lower SDI multiplier (1.6x → 1x), which along with the weakening of the mechanic, makes dash attack more difficult to escape from.}}
**{{buff|The loop hit's body hitbox is larger (3.84u → 4u).}}
**{{buff|The loop hit's body hitbox is larger (3.84u → 4u).}}
**{{buff|The final hit deals more knockback (50 (base), 100 (scaling) → 60/128) though still not K.oing at realistic %.}}
**{{buff|The final hit deals more knockback (50 (base), 100 (scaling) → 60/128), making it safer on hit but still prevents it from KOing at realistic percents.}}
**{{buff|The final hit's middle hitbox is larger (3u → 4u).}}
**{{buff|The final hit's middle hitbox is larger (3u → 4u).}}
**{{nerf|Dash attack has more ending lag (FAF 69 → 76).}}
**{{nerf|Dash attack has more ending lag (FAF 69 → 76).}}
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