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(Trimming and fixing some errors (like double spaces). Not sure if Luigi Cyclone changes need to be listed as this summary is based on this game alone.) |
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As in ''SSB4'', {{iw|wikipedia|Charles Martinet}}'s portrayal of Luigi from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.<!--Do not add that this is the last Smash Bros. game where Charles Martinet voices Luigi. Besides the fact this isn't done for other characters' pages, Jigglypuff and Lucina still use their voice clips from Rachael Lillis and Laura Bailey respectively in the Smash series instead of their current actors, so it's still possible for Martinet's voice to be reused in future Smash games--> | As in ''SSB4'', {{iw|wikipedia|Charles Martinet}}'s portrayal of Luigi from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.<!--Do not add that this is the last Smash Bros. game where Charles Martinet voices Luigi. Besides the fact this isn't done for other characters' pages, Jigglypuff and Lucina still use their voice clips from Rachael Lillis and Laura Bailey respectively in the Smash series instead of their current actors, so it's still possible for Martinet's voice to be reused in future Smash games--> | ||
Luigi is ranked 39th out of 82 on the current [[tier list]], placing him at the end of B+ tier. This is a moderate drop from his high tier placement ''SSB4'', where he was ranked 18th out of 54 characters. Similarly to his brother {{SSBU|Mario}}, Luigi has excellent frame data, making him a very difficult character to punish. He has an outstanding air game, with one of the best jumping abilities of the roster and strong aerials | Luigi is ranked 39th out of 82 on the current [[tier list]], placing him at the end of B+ tier. This is a moderate drop from his high tier placement ''SSB4'', where he was ranked 18th out of 54 characters. Similarly to his brother {{SSBU|Mario}}, Luigi has excellent frame data, making him a very difficult character to punish. He has an outstanding air game, with one of the best jumping abilities of the roster, and strong aerials to boot; as most of his aerials have fast startup, low overall lag and lenient [[auto-cancel]] windows, he is able to safely use multiple aerials in a short or full hop. Additionally, Luigi boasts incredible combo ability and solid KO power: along with a [[tether grab]] with low endlag, his [[down throw]] is one of the best combo starters in the game, and allows him to either perform consistent [[zero-to-death]] or KO combos on the vast majority of the roster. Finally, Luigi Cyclone's frame 1 [[invincibility]] when used in the air gives Luigi a reliable combo breaker, and his [[grab aerial]] grant both combo and [[edgeguarding]] opportunities. | ||
However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game, which makes him especially susceptible to [[juggling]] and leaves him with a poor disadvantage state. When combined with his average grounded mobility and below average range, this makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable, as both his recovery options ([[Green Missile]] and Super Jump Punch) travel strictly in one direction, making him vulnerable to edgeguarding. Finally, Luigi's extended grab's slower startup means it's riskier to miss up close. | However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game, which makes him especially susceptible to [[juggling]] and leaves him with a poor disadvantage state. When combined with his average grounded mobility and below average range, this makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable, as both his recovery options ([[Green Missile]] and Super Jump Punch) travel strictly in one direction, making him vulnerable to edgeguarding. Finally, Luigi's extended grab's slower startup means it's riskier to miss up close. |
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