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(→Update history: Reworked it to be more objective.) |
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|ssname=Super Sheet | |ssname=Super Sheet | ||
|ssdmg=8.232%, 1.6× (reflection) | |ssdmg=8.232%, 1.6× (reflection) | ||
|ssdesc=Flips a white sheet upward. It reflects projectiles and reverses enemies, as well as reversing the opponent's controls for a brief instant. However, it does not stall Dr. Mario's descent in midair, making it useless for recovery unlike [[Cape]]. Compared to Mario's version, Dr. Mario's Super Sheet has slightly increased vertical reach in exchange for slightly lower horizontal reach, and has a longer hitbox and reflecting duration along with a higher reflection multiplier. In essence, it is better for reflection in exchange for bringing less utility. | |ssdesc=Flips a white sheet upward. It reflects projectiles and reverses enemies, as well as reversing the opponent's controls for a brief instant. However, it does not stall Dr. Mario's descent in midair, making it useless for recovery unlike [[Cape]]. Compared to Mario's version, Dr. Mario's Super Sheet has slightly increased vertical reach in exchange for slightly lower horizontal reach, and has a longer hitbox and reflecting duration along with a higher reflection multiplier. In essence, it is better for reflection in exchange for bringing less utility. As its hitbox reaches low enough to reach most ledge hangs, it is a surprisingly effective [[2 frame punish]] tool, as it will cause opponents on ledges to flinch and let go, allowing for followups. | ||
|usname=Super Jump Punch | |usname=Super Jump Punch | ||
|usdmg=14.112% (clean), 7.056% (late) | |usdmg=14.112% (clean), 7.056% (late) |
edits