Min Min (SSBU): Difference between revisions

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|bairdmg=—{{!!}}colspan{{=}}"4"{{!}}(same as forward aerial)
|bairdmg=—{{!!}}colspan{{=}}"4"{{!}}(same as forward aerial)
|bairdesc=''Attack'': Throws a single straight punch behind her with her left ARM.<br/><br/>''Special'': Throws a single straight punch behind her with her right ARM.<br/><br/>If performed using a smash input, the move will have more range and power but will be slower, with similar properties to forward smash, including the ability to be angled. If using the smash input, Min Min will temporarily stall in the air, but only for her first input.
|bairdesc=''Attack'': Throws a single straight punch behind her with her left ARM.<br/><br/>''Special'': Throws a single straight punch behind her with her right ARM.<br/><br/>If performed using a smash input, the move will have more range and power but will be slower, with similar properties to forward smash, including the ability to be angled. If using the smash input, Min Min will temporarily stall in the air, but only for her first input.
|uairname=Midair Somersault Kick ({{ja|空中サマーソルトキック|Kūchū Samāsoruto Kikku}})
|uairname=Midair Somersault Kick ({{ja|空中サマーソルトキック|Kūchū Samāsoruto Kikku}})
|uairdmg={{ShortHopDmgSSBU|6.5}} (foot), {{ShortHopDmgSSBU|4.5}} (leg){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|uairdmg={{ShortHopDmgSSBU|6.5}} (foot), {{ShortHopDmgSSBU|4.5}} (leg){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|uairdesc=A bicycle kick. It cannot combo into itself without landing due to its slightly higher ending lag compared to similar up aerials. However, it is slightly stronger overall when sweetspotted, to the point that it can KO at around 130% while near the upper blast line.
|uairdesc=A bicycle kick. It cannot combo into itself without landing due to its slightly higher ending lag compared to similar up aerials. However, it is slightly stronger overall when sweetspotted, to the point that it can KO at around 130% while near the upper blast line.
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