2,443
edits
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|game=SSBU | |game=SSBU | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Greenhouse ({{ja|グリーンハウス|Gurīnhausu}}) | |neutralname=Greenhouse ({{ja|グリーンハウス|Gurīnhausu}})<br>Greenhouse (Barrage) ({{ja|グリーンハウス(連打)|Gurīnhausu (Renda)}})<br>Greenhouse (Finish) ({{ja|グリーンハウス(フィニッシュ)|Gurīnhausu (Finisshu)}}) | ||
|neutral1dmg=3% (first and last hit) | |neutral1dmg=3% (first and last hit) | ||
|neutral2dmg=0.8% (loop) | |neutral2dmg=0.8% (loop) | ||
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|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Juggles the opponent and tosses them backward. Has little utility beyond throwing the opponent offstage. Changes Mr. Game & Watch's model into the character from ''Ball''. | |bthrowdesc=Juggles the opponent and tosses them backward. Has little utility beyond throwing the opponent offstage. Changes Mr. Game & Watch's model into the character from ''Ball''. | ||
|uthrowname=Ball ( | |uthrowname=Ball (Up) ({{ja|ボール(上)|Bōru (Ue)}}) | ||
|uthrowdmg=12% | |uthrowdmg=12% | ||
|uthrowdesc=Juggles the opponent and tosses them upward. Although it's not as versatile as down throw in terms of follow-up potential, it's an effective combo starter, and can be followed up with up aerial or neutral aerial at low percents or Fire at high percents. Changes Mr. Game & Watch's model into the character from ''Ball''. | |uthrowdesc=Juggles the opponent and tosses them upward. Although it's not as versatile as down throw in terms of follow-up potential, it's an effective combo starter, and can be followed up with up aerial or neutral aerial at low percents or Fire at high percents. Changes Mr. Game & Watch's model into the character from ''Ball''. | ||
|dthrowname=Ball ( | |dthrowname=Ball (Down) ({{ja|ボール(下)|Bōru (Shita)}}) | ||
|dthrowdmg=4% | |dthrowdmg=4% | ||
|dthrowdesc=Juggles the opponent and drops them on the ground behind him. Launches opponents upward. Mr. Game & Watch's only KO throw, but still does not KO middleweights until around 200%. At low to mid percents, it's a reliable combo starter, and can be followed up with neutral air, Judge, Fire, or up air. Changes Mr. Game & Watch's model into the character from ''Ball''. | |dthrowdesc=Juggles the opponent and drops them on the ground behind him. Launches opponents upward. Mr. Game & Watch's only KO throw, but still does not KO middleweights until around 200%. At low to mid percents, it's a reliable combo starter, and can be followed up with neutral air, Judge, Fire, or up air. Changes Mr. Game & Watch's model into the character from ''Ball''. |
edits