Mr. Game & Watch (SSBU): Difference between revisions

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|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname=Greenhouse ({{ja|グリーンハウス|Gurīnhausu}}) / Greenhouse (Barrage) ({{ja|グリーンハウス(連打)|Gurīnhausu (Renda)}}) / Greenhouse (Finish) ({{ja|グリーンハウス(フィニッシュ)|Gurīnhausu (Finisshu)}})
|neutralname=Greenhouse ({{ja|グリーンハウス|Gurīnhausu}})<br>Greenhouse (Barrage) ({{ja|グリーンハウス(連打)|Gurīnhausu (Renda)}})<br>Greenhouse (Finish) ({{ja|グリーンハウス(フィニッシュ)|Gurīnhausu (Finisshu)}})
|neutral1dmg=3% (first and last hit)
|neutral1dmg=3% (first and last hit)
|neutral2dmg=0.8% (loop)
|neutral2dmg=0.8% (loop)
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|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Juggles the opponent and tosses them backward. Has little utility beyond throwing the opponent offstage. Changes Mr. Game & Watch's model into the character from ''Ball''.
|bthrowdesc=Juggles the opponent and tosses them backward. Has little utility beyond throwing the opponent offstage. Changes Mr. Game & Watch's model into the character from ''Ball''.
|uthrowname=Ball (Above) ({{ja|ボール(上)|Bōru (Ue)}})
|uthrowname=Ball (Up) ({{ja|ボール(上)|Bōru (Ue)}})
|uthrowdmg=12%
|uthrowdmg=12%
|uthrowdesc=Juggles the opponent and tosses them upward. Although it's not as versatile as down throw in terms of follow-up potential, it's an effective combo starter, and can be followed up with up aerial or neutral aerial at low percents or Fire at high percents. Changes Mr. Game & Watch's model into the character from ''Ball''.
|uthrowdesc=Juggles the opponent and tosses them upward. Although it's not as versatile as down throw in terms of follow-up potential, it's an effective combo starter, and can be followed up with up aerial or neutral aerial at low percents or Fire at high percents. Changes Mr. Game & Watch's model into the character from ''Ball''.
|dthrowname=Ball (Below) ({{ja|ボール(下)|Bōru (Shita)}})
|dthrowname=Ball (Down) ({{ja|ボール(下)|Bōru (Shita)}})
|dthrowdmg=4%
|dthrowdmg=4%
|dthrowdesc=Juggles the opponent and drops them on the ground behind him. Launches opponents upward. Mr. Game & Watch's only KO throw, but still does not KO middleweights until around 200%. At low to mid percents, it's a reliable combo starter, and can be followed up with neutral air, Judge, Fire, or up air. Changes Mr. Game & Watch's model into the character from ''Ball''.
|dthrowdesc=Juggles the opponent and drops them on the ground behind him. Launches opponents upward. Mr. Game & Watch's only KO throw, but still does not KO middleweights until around 200%. At low to mid percents, it's a reliable combo starter, and can be followed up with neutral air, Judge, Fire, or up air. Changes Mr. Game & Watch's model into the character from ''Ball''.
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