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(→Differences from {{SSBB|Bowser}}: No need to mention Bowser as the section is about the differences to begin with.) |
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Giga bowser's forward smash recived a mix of buffs and nerfs compared to {{SSBB|Bowser}}'s version, but was slightly nerfed overall | Giga bowser's forward smash recived a mix of buffs and nerfs compared to {{SSBB|Bowser}}'s version, but was slightly nerfed overall | ||
*{{change|It has a [[flame]] effect | *{{change|It has a [[flame]] effect.}} | ||
*{{change|It is now a single hit instead of a multi-hit.}} | *{{change|It is now a single hit instead of a multi-hit.}} | ||
**{{buff|This makes its damage output more consistent, and increases its minimum damage output (10% → 24%). The lack of a first hit also prevents a common issue with Bowser's version where the first hit knocks the opponent out of range of the second hit.}} | **{{buff|This makes its damage output more consistent, and increases its minimum damage output (10% → 24%). The lack of a first hit also prevents a common issue with Bowser's version where the first hit knocks the opponent out of range of the second hit.}} | ||
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*{{buff|it has a lower hitlag multiplier (1.2× to 1.0×) making it harder to DI}} | *{{buff|it has a lower hitlag multiplier (1.2× to 1.0×) making it harder to DI}} | ||
*{{nerf|It has significantly reduced knockback values compared to Bowser's sweetspot (25 (base)/81 (scaling) → 5/60), KOing later despite its increased base damage.}} | *{{nerf|It has significantly reduced knockback values compared to Bowser's sweetspot (25 (base)/81 (scaling) → 5/60), KOing later despite its increased base damage.}} | ||
*{{nerf|It lacks | *{{nerf|It lacks [[IASA]] frames, increasing its ending lag (FAF 66 → 70).}} | ||
==Hitboxes== | ==Hitboxes== |
edits