Ridley (SSBU): Difference between revisions
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|nairname=Ridley Spin ({{ja|リドリースピン|Ridorī Supin}}) | |nairname=Ridley Spin ({{ja|リドリースピン|Ridorī Supin}}) | ||
|nairdmg={{ShortHopDmgSSBU|9}} (clean tail), {{ShortHopDmgSSBU|12}} (clean tip), {{ShortHopDmgSSBU|5}} (late) | |nairdmg={{ShortHopDmgSSBU|9}} (clean tail), {{ShortHopDmgSSBU|12}} (clean tip), {{ShortHopDmgSSBU|5}} (late) | ||
|nairdesc=Backflips and swings his tail around himself | |nairdesc=Backflips and swings his tail around himself. Has the lowest startup, ending lag and landing lag out of Ridley's aerials, as well as a long duration and a large hitbox, making it widely considered one of his most viable approach options. Upon landing, it can also combo into a jab, forward tilt, down tilt or grab at low percents, and another neutral aerial or a forward aerial at mid percents, especially if the sourspot is landed. | ||
|fairname=Triple Thrust ({{ja|トリプルスラスト|Toripuru Surasuto}}) | |fairname=Triple Thrust ({{ja|トリプルスラスト|Toripuru Surasuto}}) | ||
|fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1-2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip) | |fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1-2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip) |