Grab release: Difference between revisions
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==Grab releases in the original ''[[Super Smash Bros.]]''== | ==Grab releases in the original ''[[Super Smash Bros.]]''== | ||
Grab releases do not exist in ''Smash | Grab releases do not exist in the original ''Super Smash Bros.''; a grab always lasts the same amount of time, and once that time is up, the character will automatically use a forward throw. Grabs cannot be mashed out of in this game, and the only way to escape grabs is if the victim is hit hard enough by a bystander's attack, in which case they will take the knockback of that attack. {{SSB|Donkey Kong}}'s cargo release available in his forward throw may be considered a pseudo-grab release, due to DK losing hold of the opponent so they are vulnerable in front of him for a few moments (allowing techniques such as the [[infinite throw trap]]), but it is more of a way the throw works rather than an actual grab release. | ||
==Controversy== | ==Controversy== |