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*In ''SSB4'' and ''Ultimate'', Dr. Mario's dash speed (along with most of his other attributes) is actually coded to be identical to Mario's. However, due to external multipliers, his dash speed is slower in-game as a result. | *In ''SSB4'' and ''Ultimate'', Dr. Mario's dash speed (along with most of his other attributes) is actually coded to be identical to Mario's. However, due to external multipliers, his dash speed is slower in-game as a result. | ||
*In ''Smash 4'', Sonic and Lucas are the only characters whose dashing speeds remain unchanged from their previous appearances. | *In ''Smash 4'', Sonic and Lucas are the only characters whose dashing speeds remain unchanged from their previous appearances. | ||
*Mewtwo | *Mewtwo is the character who holds the title for the largest dashing speed increase from one game to another; its dashing speed was increased by 0.65 units in its transition from ''Melee'' to ''Smash 4''. Conversely, Ganondorf holds the title for the largest decrease from one game to another; his dashing speed was decreased by 0.19 units in his transition from ''Melee'' to ''Brawl''. | ||
*Charizard is the character who holds the title for the largest initial dash increase from one game to another; its initial dash was increased by 1.288 units in its transition from ''Smash 4'' to ''Ultimate''. | *Charizard is the character who holds the title for the largest initial dash increase from one game to another; its initial dash was increased by 1.288 units in its transition from ''Smash 4'' to ''Ultimate''. | ||
*Banjo & Kazooie's dash is the Talon Trot, where Kazooie will run while carrying Banjo on her back. It is one of only two of the duo's moves that give Kazooie a hurtbox, with the other being their up tilt. | *Banjo & Kazooie's dash is the Talon Trot, where Kazooie will run while carrying Banjo on her back. It is one of only two of the duo's moves that give Kazooie a hurtbox, with the other being their up tilt. | ||
*There are some inconsistencies for some characters' running speeds in their origin games, presumably due to balancing reasons: | *There are some inconsistencies for some characters' running speeds in their origin games, presumably due to balancing reasons: | ||
**While generally being faster than Mario in more modern ''Mario'' games, like in ''New Super Luigi U'' and the ''Super Mario Galaxy'' series, Luigi has been slower in every game in the ''Super Smash Bros.'' series to date. It likely references him being slower than Mario in earlier appearances, such as ''Super Mario Bros. 2'', as a trade-off for higher jumps. | **While generally being faster than Mario in more modern ''Mario'' games, like in ''New Super Luigi U'' and the ''Super Mario Galaxy'' series, Luigi has been slower in every game in the ''Super Smash Bros.'' series to date. It likely references him being slower than Mario in earlier appearances, such as ''Super Mario Bros. 2'', as a trade-off for higher jumps. | ||
**In most ''Mario'' series spin-offs, Bowser often has among the lowest speed stats, but has | **In most ''Mario'' series spin-offs, Bowser often has among the lowest speed stats, but has above average run speed in all ''Super Smash Bros. '' games featuring him, especially ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate''. | ||
**Wolf and Falco dash slower than Fox, despite being faster than him in ''Star Fox: Assault''. | **Wolf and Falco dash slower than Fox, despite being faster than him in ''Star Fox: Assault''. | ||
**Ike is a generally slow character in the ''Smash'' games, despite having great speed stats in ''Fire Emblem: Path of Radiance'' and ''Radiant Dawn''. This is also the case with [[Byleth]]. | **Ike is a generally slow character in the ''Smash'' games, despite having great speed stats in ''Fire Emblem: Path of Radiance'' and ''Radiant Dawn''. This is also the case with [[Byleth]]. |
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