On-screen appearance: Difference between revisions

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* [[Sonic the Hedgehog (SSBB)|Sonic the Hedgehog]]: Jumps up onto the stage in a curled up ball.
* [[Sonic the Hedgehog (SSBB)|Sonic the Hedgehog]]: Jumps up onto the stage in a curled up ball.
* [[Toon Link (SSBB)|Toon Link]]: Appears in a stylized [[Wind Waker]] explosion.
* [[Toon Link (SSBB)|Toon Link]]: Appears in a stylized [[Wind Waker]] explosion.
* [[Wolf (SSBB)|Wolf O'Donnell: Ejects from a [[Wolfen]].
* [[Wolf (SSBB)|Wolf O'Donnell]]: Ejects from a [[Wolfen]].
* [[Yoshi (SSBB)|Yoshi]]: Breaks out of a Yoshi egg.
* [[Yoshi (SSBB)|Yoshi]]: Breaks out of a Yoshi egg.
* [[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Stands up from a kneeling position as her malfunctioning Power Suit falls off
* [[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Stands up from a kneeling position as her malfunctioning Power Suit falls off

Revision as of 18:27, February 1, 2008

File:Mario Hop.jpg
Mario's On-Screen Appearance in Super Smash Bros. Brawl.

The On-Screen Appearance, also known as an intro or entrance, is a minor feature in both Super Smash Bros. and Super Smash Bros. Brawl. It was not present in Super Smash Bros. Melee. It includes a small animation unique for each character entering the battle field during the three second countdown before battle. It has no effect whatsoever on game play other than visually dramatic and comedic purposes. Each entrance usually relates to that characters universe, such as Mario entering in through a warp pipe. The animation will randomly have all characters enter at once, or one at a time with a closeup of each.

Super Smash Bros.

Super Smash Bros. Melee

Unique character based entrances have been removed in Melee. Instead, all characters appear as trophies that "come to life" at the start of the match. The three-second countdown is also quicker and more streamlined.

Super Smash Bros. Brawl

External Links

Kirbys' Entrance (at 00:04)