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|game=SSBM | |game=SSBM | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Pound ({{ja| | |neutralname=Pound ({{ja|たたきおろし|Tataki Oroshi}}, ''Strike Down'') / Upswing ({{ja|たたきあげ|Tataki Age}}, ''Strike Up'') | ||
|neutral1dmg=1-2% | |neutral1dmg=1-2% | ||
|neutral2dmg=3-4% | |neutral2dmg=3-4% | ||
|neutraldesc=A horizontal swipe followed by an upward swing. | |neutraldesc=A horizontal swipe followed by an upward swing. | ||
|ftiltname=Hammer Swing ({{ja| | |ftiltname=Hammer Swing ({{ja|真横たたき|Mayoko Tataki}}, ''Horizontal Swing'') | ||
|ftiltdmg=7-8% | |ftiltdmg=7-8% | ||
|ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless. | |ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless. | ||
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|utiltdmg=0-1% (hits 1-6), 6-7% (hit 7) | |utiltdmg=0-1% (hits 1-6), 6-7% (hit 7) | ||
|utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air. | |utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air. | ||
|dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}}) | |dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}}, ''Shin Strike'') | ||
|dtiltdmg=4-5% | |dtiltdmg=4-5% | ||
|dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]]. | |dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]]. | ||
|dashname=Scoop ({{ja| | |dashname=Scoop ({{ja|すくいあげ|Sukui Age}}, ''Scoop Up'') | ||
|dashdmg=8-9% | |dashdmg=8-9% | ||
|dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack. | |dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack. | ||
|fsmashname=Ice Hammer ({{ja| | |fsmashname=Ice Hammer ({{ja|クイ打ち|Kui Uchi}}, ''Stake Smash'') | ||
|fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle) | |fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle) | ||
|fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled. | |fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled. | ||
|usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara Wari}}) | |usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara-Wari}}, ''Icicle Splitter'') | ||
|usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}} | |usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}} | ||
|usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages. | |usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages. | ||
|dsmashname=Hammer Sweep ({{ja| | |dsmashname=Hammer Sweep ({{ja|回転たたき|Kaiten Tataki}}, ''Spinning Strike'') | ||
|dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}} | |dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}} | ||
|dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled. | |dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled. | ||
|nairname=Icy Whirlwind ({{ja| | |nairname=Icy Whirlwind ({{ja|クライマーターン|Kuraimā Tān}}, ''Climber Turn'') | ||
|nairdmg=7-8% | |nairdmg=7-8% | ||
|nairdesc=Twirls around in the air, hammers extended. Short ranged, but good for aerial spacing and following up with another neutral aerial if predicted right. Can [[wobble]] in conjunction with back air.. | |nairdesc=Twirls around in the air, hammers extended. Short ranged, but good for aerial spacing and following up with another neutral aerial if predicted right. Can [[wobble]] in conjunction with back air.. | ||
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|fairdmg=9-11% (leader), 8-10% (partner) | |fairdmg=9-11% (leader), 8-10% (partner) | ||
|fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers. | |fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers. | ||
|bairname=Reverse Swing ({{ja| | |bairname=Reverse Swing ({{ja|ふりむきたたき|Furimuki Tataki}}, ''Turning Strike'') | ||
|bairdmg=11-12% (head), 10-11% (handle) | |bairdmg=11-12% (head), 10-11% (handle) | ||
|bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]]. Fifth most powerful back aerial in ''Melee''. | |bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]]. Fifth most powerful back aerial in ''Melee''. | ||
|uairname=Hammer Reach ({{ja| | |uairname=Hammer Reach ({{ja|上突きもどき|Ue Tsuki Modoki}}, ''Mock Up Thrust'') | ||
|uairdmg=8-9% (clean), 7% (late) | |uairdmg=8-9% (clean), 7% (late) | ||
|uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber. | |uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber. | ||
|dairname=Hammer Ride ({{ja| | |dairname=Hammer Ride ({{ja|下突きもどき|Shita Tsuki Modoki}}, ''Mock Down Thrust'') | ||
|dairdmg=8-9% | |dairdmg=8-9% | ||
|dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed. | |dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Grabs the opponent. While the lead Ice Climber is holding the opponent, the partner can attack the grabbed opponent, but will take less damage from their attacks (attacks deal half the damage they usually do). | |grabdesc=Grabs the opponent. While the lead Ice Climber is holding the opponent, the partner can attack the grabbed opponent, but will take less damage from their attacks (attacks deal half the damage they usually do). | ||
|pummelname=Cold Headbutt ({{ja| | |pummelname=Cold Headbutt ({{ja|つかみずつき|Tsukami Zutsuki}}, ''Grab Headbutt'') | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=The lead climber headbutts the opponent, whereas the player has some control over the partner while pummeling. The damage adds up quickly due to [[desynching]]. | |pummeldesc=The lead climber headbutts the opponent, whereas the player has some control over the partner while pummeling. The damage adds up quickly due to [[desynching]]. | ||
|fthrowname=Hockey Slapshot ({{ja| | |fthrowname=Hockey Slapshot ({{ja|ホッケーショット|Hokkē Shotto}}, ''Hockey Shot'') | ||
|fthrowdmg=6% (hit 1), 5% (throw) | |fthrowdmg=6% (hit 1), 5% (throw) | ||
|fthrowdesc=Hits opponent forward with their hammer. | |fthrowdesc=Hits opponent forward with their hammer. | ||
|bthrowname=Snow Mt. Throw ({{ja| | |bthrowname=Snow Mt. Throw ({{ja|雪山投げ|Yukiyama Nage}}, ''Snow Mountain Throw'') | ||
|bthrowdmg=8% (collateral), 7% (throw) | |bthrowdmg=8% (collateral), 7% (throw) | ||
|bthrowdesc=Takes opponent and flings them behind with one hand. | |bthrowdesc=Takes opponent and flings them behind with one hand. | ||
|uthrowname=Icicle Toss ({{ja| | |uthrowname=Icicle Toss ({{ja|つかみつらら割り|Tsukami Tsurara-Wari}}, ''Grab Icicle Splitter'') | ||
|uthrowdmg=6% (hit 1), 5% (throw) | |uthrowdmg=6% (hit 1), 5% (throw) | ||
|uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game. | |uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game. |
edits