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Despite his strong advantage state, Donkey Kong is held back by notable flaws, the biggest being his disadvantage, which is among the worst in the game. He has one of the largest hurtboxes, and many of his limb-based moves lose [[intangibility]] once their hitboxes cease, meaning Donkey Kong is frequently in danger of being clipped by attacks compared to other fighters. He also has little to no option to escape from combos due to his frame 4 air dodge, and not having many moves that are fast enough to combo break, while most of his out-of-shield options are too slow or high-risk. As a result, this makes him one of the easiest characters to juggle. Alongside this, Donkey Kong has a lackluster and risky [[neutral game]], as many of his attacks have high ending lag and a decent chunk of them are unsafe on hit at low percents. His recovery is also one of the most exploitable in the game, as a simple spike is enough for Donkey Kong to quickly lose his stock, since [[Spinning Kong]] offers very little vertical distance. | Despite his strong advantage state, Donkey Kong is held back by notable flaws, the biggest being his disadvantage, which is among the worst in the game. He has one of the largest hurtboxes, and many of his limb-based moves lose [[intangibility]] once their hitboxes cease, meaning Donkey Kong is frequently in danger of being clipped by attacks compared to other fighters. He also has little to no option to escape from combos due to his frame 4 air dodge, and not having many moves that are fast enough to combo break, while most of his out-of-shield options are too slow or high-risk. As a result, this makes him one of the easiest characters to juggle. Alongside this, Donkey Kong has a lackluster and risky [[neutral game]], as many of his attacks have high ending lag and a decent chunk of them are unsafe on hit at low percents. His recovery is also one of the most exploitable in the game, as a simple spike is enough for Donkey Kong to quickly lose his stock, since [[Spinning Kong]] offers very little vertical distance. | ||
Overall, Donkey Kong is a speedy heavyweight with unique tools and the potential to convert a single throw into early KOs; however, his disadvantage state means a simple mistake can make it hard for him to keep the pressure on. | Overall, Donkey Kong is a speedy heavyweight with unique tools and the potential to convert a single throw into early KOs; however, his disadvantage state means a simple mistake can make it hard for him to keep the pressure on. Although historically an unpopular character in competitive play, dedicated players such as {{Sm|ChunkyKong}} and {{Sm|HIKARU}} have regular achieved high placements and great wins with the character. | ||
==Attributes== | ==Attributes== | ||
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''See also: [[:Category:Donkey Kong players (SSBU)]]'' | ''See also: [[:Category:Donkey Kong players (SSBU)]]'' | ||
*{{Sm|ChunkyKong|USA}} - One of the best Donkey Kong players of all-time and the | *{{Sm|ChunkyKong|USA}} - One of the best Donkey Kong players of all-time and the best Donkey Kong player who solo-mains the character. Initially a Wi-Fi Warrior, he later became known for his performances in the second half of 2022, including placing 17th at {{Trn|Super Smash Con 2022}} over {{Sm|SHADIC}} and 13th at {{Trn|Let's Make Moves Miami}} over {{Sm|Kola}} and {{Sm|Aaron|p=Florida}}. Since then, he remains Donkey Kong's primary representative in North America, having defeated {{Sm|MuteAce}} at {{Trn|CEO 2023}} and {{Sm|Light|p=Connecticut}} at {{Trn|MomoCon 2024}}. | ||
*{{Sm|HIKARU|Japan}} - Although known for using many characters, he has used Donkey Kong extensively in early-''Ultimate'' and as a secondary or co-main from 2022 onward, and is considered one of the best Donkey Kong players of all-time. He is best known for using Donkey Kong for most of {{Trn|Ultimate Fighting Arena 2022}}, placing 3rd while defeating {{Sm|Glutonny}} and {{Sm|Bloom4Eva}} along the way, marking the best performance for the character at a major. He retired in mid-2023 and has attended a couple of events since. | *{{Sm|HIKARU|Japan}} - Although known for using many characters, he has used Donkey Kong extensively in early-''Ultimate'' and as a secondary or co-main from 2022 onward, and is considered one of the best Donkey Kong players of all-time. He is best known for using Donkey Kong for most of {{Trn|Ultimate Fighting Arena 2022}}, placing 3rd while defeating {{Sm|Glutonny}} and {{Sm|Bloom4Eva}} along the way, marking the best performance for the character at a major. He retired in mid-2023 and has attended a couple of events since. | ||
*{{Sm|Rarikkusu|Japan}} - One of the best Donkey Kong players in the world since 2023, playing the character alongside {{SSBU|Falco}}. He is best known for defeating {{Sm|Sparg0}} at {{Trn|DELTA 8}}, placing 13th overall, and has also placed 5th at {{Trn|Maesuma TOP 13.5 "U-22"}} using Donkey Kong to defeat {{Sm|Asimo}} and 9th at {{Trn|Maesuma'U22}}. | *{{Sm|Rarikkusu|Japan}} - One of the best Donkey Kong players in the world since 2023, playing the character alongside {{SSBU|Falco}}. He is best known for defeating {{Sm|Sparg0}} at {{Trn|DELTA 8}}, placing 13th overall, and has also placed 5th at {{Trn|Maesuma TOP 13.5 "U-22"}} using Donkey Kong to defeat {{Sm|Asimo}} and 9th at {{Trn|Maesuma'U22}}. |