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edits
(→Attributes: Added notes about Charizard's usefulness when using Ivysaur as the basis of the player's gameplan.) Tag: Mobile edit |
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|dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves. | |dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Extends its vines forward to grab an opponent with them. | |grabdesc=Extends its vines forward to grab an opponent with them. High range for a non-tether grab, but slow startup and high ending lag for a standard grab. | ||
|pummelname=Grab Headbutt ({{ja|つかみずつき|Tsukami Zutsuki}}) | |pummelname=Grab Headbutt ({{ja|つかみずつき|Tsukami Zutsuki}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=Headbutts the opponent while holding them with its vines. | |pummeldesc=Headbutts the opponent while holding them with its vines. Average power and speed. | ||
|fthrowname=Vine Sling ({{ja|つるスリング|Tsuru Suringu}}) | |fthrowname=Vine Sling ({{ja|つるスリング|Tsuru Suringu}}) | ||
|fthrowdmg=5% (hit 1 and throw) | |fthrowdmg=5% (hit 1 and throw) |