21,045
edits
m (Text replacement - "class=("?)invert\b([^-])" to "class=$1invert-dark$2") |
Aidanzapunk (talk | contribs) mNo edit summary |
||
Line 40: | Line 40: | ||
==Origin== | ==Origin== | ||
[[File:Game & Watch Fire.jpg|thumb| | [[File:Game & Watch Fire.jpg|thumb|right|The ''Game & Watch'' game ''Fire'' (widescreen version).]] | ||
:''See the articles on [[Flat Zone#Origin|Flat Zone]] and [[Flat Zone 2#Origin|Flat Zone 2]] for further information.'' | :''See the articles on [[Flat Zone#Origin|Flat Zone]] and [[Flat Zone 2#Origin|Flat Zone 2]] for further information.'' | ||
From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type as an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything appears flat. Whenever objects move, a beeping sound can be heard. In this stage, the fighters and stage elements on the screen are all flat, and beeping sounds are heard when walking on the stage. | From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type as an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything appears flat. Whenever objects move, a beeping sound can be heard. In this stage, the fighters and stage elements on the screen are all flat, and beeping sounds are heard when walking on the stage. |