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'''The Final Battle''' is the final area in [[World of Light]] unlocked after defeating [[Dharkon]] in [[The Dark Realm]]. In this area, [[Galeem]] and Dharkon are fighting for full control. | '''The Final Battle''' is the final area in [[World of Light]] unlocked after defeating [[Dharkon]] in [[The Dark Realm]]. In this area, [[Galeem]] and Dharkon are fighting for full control, but are also seeking to destroy the fighters, creating a three-way battle that decides the fate of the universe. | ||
The area and [[spirit]]s are split into two parts, a Light side and a Dark side. Each spirit from one side matches one from the other side. Defeating more spirits from one side will grant the other side more power, causing one side to push into the other. Defeating enough of one side's spirits will create a path to that side's boss (e.g. defeating all Light spirits will create a path to Galeem), allowing the player to fight that boss. Defeating one of the bosses results in a bad ending where the opposite side seizes control. | The area and [[spirit]]s are split into two parts, a Light side and a Dark side. Each spirit from one side matches one from the other side. Defeating more spirits from one side will grant the other side more power, causing one side to push into the other. Defeating enough of one side's spirits will create a path to that side's boss (e.g. defeating all Light spirits will create a path to Galeem), allowing the player to fight that boss. Defeating one of the bosses results in a bad ending where the opposite side seizes control. | ||
When [[Master Hand]] and [[Crazy Hand]] are both freed and the number of spirits on each side is nearly equal or completely cleared, a path will be created in the top-center of the area leading to the hands. Interacting with the hands will lead to them creating a hole in the | When [[Master Hand]] and [[Crazy Hand]] are both freed and the number of spirits on each side is nearly equal or completely cleared, a path will be created in the top-center of the area leading to the hands. Interacting with the hands will lead to them creating a hole in the area. The player will then be able to temporarily play as Master Hand, where they are then pitted against 50 puppet fighters consisting of {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}. Clearing will result in the area "shattering" and revealing a golden backdrop, along with creating paths to Galeem, Dharkon, and a central path. At this point, defeating either light or dark spirits no longer causes a shift of power. The central path takes the player to the [[Final stage (World of Light)|final stage]] where they ultimately fight Galeem and Dharkon at the same time. Defeating both results in the true ending in which the spirits are freed. | ||
==Spirits== | ==Spirits== | ||
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==Captured Fighters== | ==Captured Fighters== | ||
The final 4 captured fighters can be unlocked in ''The Final Battle''. Unlike the previous realms, ''The Final Battle'' does not have any sub-worlds. {{SSBU|Palutena}} and {{SSBU|Bayonetta}} will only appear after beating the first Crazy Hand fight and Master Hand fight respectively. The list of fighters is organized roughly by order of appearance. | The final 4 captured fighters can be unlocked in ''The Final Battle''. Unlike the previous two realms, ''The Final Battle'' does not have any sub-worlds. {{SSBU|Palutena}} and {{SSBU|Bayonetta}} will only appear after beating the first Crazy Hand fight and Master Hand fight respectively. The list of fighters is organized roughly by order of appearance. | ||
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