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(→Attributes: Losing chain-grabs doesn't drastically reduce their damage-racking abilities because reduced landing lag gives their aerials much more combo potential to compensate.) |
m (→Attributes: Continuing to elaborate...) |
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*{{nerf|The partner Ice Climber sustains 1.02× times the damage and knockback from attacks, making them slightly easier to separate and KO.}} | *{{nerf|The partner Ice Climber sustains 1.02× times the damage and knockback from attacks, making them slightly easier to separate and KO.}} | ||
*{{nerf|The partner now stands slightly behind the leader, in addition to being slightly in the z-axis. This reduces their grounded moveset's range, minus [[down smash]] due to hitting behind the partner.}} | *{{nerf|The partner now stands slightly behind the leader, in addition to being slightly in the z-axis. This reduces their grounded moveset's range, minus [[down smash]] due to hitting behind the partner.}} | ||
*{{change|The partner has a longer delay (4 frames → 6), causing some of the partner's attacks | *{{change|The partner has a longer delay (4 frames → 6), causing some of the partner's attacks to miss but also improving their combo and frame-trapping potential.}} | ||
*{{buff|The Ice Climbers [[walk]] faster (0.96 → 1.008 (leader), 1.1088 (partner)).}} | *{{buff|The Ice Climbers [[walk]] faster (0.96 → 1.008 (leader), 1.1088 (partner)).}} | ||
*{{buff|The Ice Climbers [[run]] faster (1.388 → 1.53 (leader), 1.683 (partner)).}} | *{{buff|The Ice Climbers [[run]] faster (1.388 → 1.53 (leader), 1.683 (partner)).}} |
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