Snake (SSBB)/Up tilt: Difference between revisions

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[[File:SnakeUTiltSSBB.gif|thumb|400px|Hitbox visualization showing Snake's up tilt.]]
==Overview==
==Overview==
[[File:Snake Up Tilt Hitbox Brawl.gif|thumb|Visualization of Snake's up tilt. The first part of the hitboxes are detonated by the three hitboxes away from his body, while the second part are attached to his leg.]]
[[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|The disjointed, invisible hitbox of Snake's up tilt.]]
Snake kicks one leg up vertically. Has low start-up, great vertical reach, and notoriously [[disjointed]] horizontal reach with an invisible hitbox that appears before Snake's leg is even extended. It is a move with great vertical knockback, and is capable of KOing lightweights at around 100%, middleweights at around 115%, and heavyweights at around 130% with proper [[DI]] (when [[sweetspot]]ted). It has higher knockback when the hit connects earlier on in the attack, though the [[sourspot]] will still reliably KO under 150%.
Snake kicks one leg up vertically. Has low start-up, great vertical reach, and notoriously [[disjointed]] horizontal reach with an invisible hitbox that appears before Snake's leg is even extended. It is a move with great vertical knockback, and is capable of KOing lightweights at around 100%, middleweights at around 115%, and heavyweights at around 130% with proper [[DI]] (when [[sweetspot]]ted). It has higher knockback when the hit connects earlier on in the attack, though the [[sourspot]] will still reliably KO under 150%.


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