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===Sticky walk=== | ===Sticky walk=== | ||
[[File:Sticky walking Melee.gif|thumb|250px|Smasher {{Sm|Bizzarro Flame}} sticky walking in ''Melee'' during a tournament match.]] | [[File:Sticky walking Melee.gif|thumb|250px|Smasher {{Sm|Bizzarro Flame}} sticky walking in ''Melee'' during a tournament match.]] | ||
The sticky walk starts with the same inputs as the moonwalk, but once negative or sufficiently small velocity is reached, | The sticky walk starts with the same inputs as the moonwalk, but once negative or sufficiently small velocity is reached, the control stick can be put in neutral to reach zero velocity, and then held forward to transition to the running animation, where the character slowly gains speed again. Because the speed of the animation is directly proportional to the speed of the character's movement across the stage, the character's animation slows to a stop when the velocity is close to zero and then resumes in slow motion until the normal running speed is reached. | ||
the control stick can be put in neutral to reach zero velocity, and then held forward to transition to the running animation, | |||
where the character slowly gains speed again. | |||
Because the speed of the animation is directly proportional to the speed of the character's movement across the stage, the character's | |||
animation slows to a stop when the velocity is close to zero and then resumes in slow motion until the normal running | |||
speed is reached. | |||
===Charlie walk (Boost Walk)=== | ===Charlie walk (Boost Walk)=== |
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