Edge: Difference between revisions

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→‎Terminology: More examples
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A handful of terms are used to describe how easily or consistently moves can two-frame.
A handful of terms are used to describe how easily or consistently moves can two-frame.
====Reaching====
====Reaching====
Any move that '''reaches''' the ledge hits at ground level, able to two-frame most (but not all) fighters as a result. In [[Super Smash Bros. 4|SSB4]] and [[Super Smash Bros. Ultimate|SSBU]], a good way to test this is to stand on a row of breakable blocks on the [[Super Mario Maker|Super Mario Maker stage]]. Moves that at least reach the ledge will be able to break the blocks.
Any move that '''reaches''' the ledge hits at ground level, able to two-frame most (but not all) fighters as a result. In [[Super Smash Bros. 4|SSB4]] and [[Super Smash Bros. Ultimate|SSBU]], a good way to test this is to stand on a row of breakable blocks on the [[Super Mario Maker|Super Mario Maker stage]]. Moves that at least reach the ledge, such as [[Meta Knight (SSBU)/Forward smash|Meta Knight's forward smash]] and [[Mii Swordfighter (SSBU)/Down smash|Mii Swordfighter's down smash]] will be able to break the blocks.
====Clipping====
====Clipping====
Any move that '''clips''' the ledge hits below ground level by enough to two frame anyone in the cast. In [[Super Smash Bros. Ultimate|SSBU]], a good way to test this is to grab the edge as [[Ganondorf (SSBU)|Ganondorf]], wait for his intangability to run out, and then test the move in question with another fighter. [[Ganondorf (SSBU)|Ganondorf]] has the lowest ledge hurtbox in SSBU, so moves that at least clip the ledge will be able to hit him from there, and will work against everyone else. Moves such as [[Bowser (SSBU)/Forward tilt|Bowser's forward tilt]], or [[Kirby (SSBU)/Down tilt|Kirby's down tilt]], clip the ledge.
Any move that '''clips''' the ledge hits below ground level by enough to two frame anyone in the cast. In [[Super Smash Bros. Ultimate|SSBU]], a good way to test this is to grab the edge as [[Ganondorf (SSBU)|Ganondorf]], wait for his intangability to run out, and then test the move in question with another fighter. [[Ganondorf (SSBU)|Ganondorf]] has the lowest ledge hurtbox in SSBU, so moves that at least clip the ledge will be able to hit him from there, and will work against everyone else. Moves such as [[Bowser (SSBU)/Forward tilt|Bowser's forward tilt]], or [[Kirby (SSBU)/Down tilt|Kirby's down tilt]], clip the ledge.
====Piercing====
====Piercing====
Any move that '''pierces''' the ledge goes all the way through it to the other side. While these can of course two-frame, doing so is unnecessary, as they reach low enough to hit fighters attempting a recovery before they even have the chance to grab the edge. Moves such as [[R.O.B. (SSBU)/Down aerial|R.O.B.'s down aerial]], or [[Pyra (SSBU)/Down aerial|Pyra's down aerial]], pierce the ledge.
Any move that '''pierces''' the ledge goes all the way through it to the other side. (at least 8 units below ground level) While these can of course two-frame, doing so is unnecessary, as they reach low enough to hit fighters attempting a recovery before they even have the chance to grab the edge. Moves such as [[R.O.B. (SSBU)/Down aerial|R.O.B.'s down aerial]], or [[Pyra (SSBU)/Down aerial|Pyra's down aerial]], pierce the ledge.


==Edge sweet spot==
==Edge sweet spot==
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