Ice Climbers (SSBU)/Dash attack: Difference between revisions

m
Competitive expertise no longer needed!
(→‎Overview: links.)
m (Competitive expertise no longer needed!)
 
Line 2: Line 2:
[[File:PopoDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Popo's dash attack.]]
[[File:PopoDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Popo's dash attack.]]
[[File:NanaDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Nana's dash attack.]]
[[File:NanaDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Nana's dash attack.]]
{{competitive expertise}}
==Overview==
==Overview==
Each of the duo leaps forward, excitedly swinging their mallet like a baseball bat. It "sports" impressive range and an unintuitive, vertical launch angle. The speed and damage output are also pretty good, and they can convert it into a chain of [[Ice Climbers (SSBU)/Up aerial|up aerials]], slathering boatloads of damage onto the opposition from a single whiff-punish. At percents too high for a combo, it's still useful as one of the Climbers' only long-ranged, non-projectile attacks. But it lacks KO potential.
Each of the duo leaps forward, excitedly swinging their mallet like a baseball bat. It "sports" impressive range and an unintuitive, vertical launch angle. The speed and damage output are also pretty good, and they can convert it into a chain of [[Ice Climbers (SSBU)/Up aerial|up aerials]], slathering boatloads of damage onto the opposition from a single whiff-punish. At percents too high for a combo, it's still useful as one of the Climbers' only long-ranged, non-projectile attacks. But it lacks KO potential.
464

edits