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'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{nerf|Neutral attack's first hit's | *{{nerf|Neutral attack's first hit's has considerably higher ending lag (FAF 20 → 28), significantly hindering its jab canceling potential.}}[https://www.youtube.com/watch?v=10sepuQSpds] | ||
*{{nerf|Down tilt's knockback | *{{buff|Dash attack has less startup lag (frame 21 → 20).}} | ||
*{{ | *{{nerf|Dash attack's near hit deals less damage (13% → 12%) and has lower knockback scaling (78 → 72), hindering its KO potential.}} | ||
*{{nerf| | *{{buff|Down tilt's main hitbox has lower knockback scaling (50 → 30), improving its followup potential.}} | ||
*{{buff| | *{{change|Down tilt's main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.}} | ||
*{{ | *{{change|Down tilt's meteor hitbox is now positioned above Link's sword near the far end, rather than being inside of Link.}} | ||
*{{ | *{{nerf|Down tilt's meteor smash hitbox is significantly smaller (4u → 1.5u).}} | ||
*{{buff| | *{{nerf|Down tilt's meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.}} | ||
*{{buff|Forward smash 1's near hit now has an extended hitbox, giving it more range inside of Link.}} | |||
*{{buff|Forward smash 1's near hit now always launches the opponent in front of Link (Angle flipper: 0 → 3), making the move connect more reliably into the second hit.}} | |||
*{{change|Forward smash 2's near hit now always launches the opponent in front of Link (Angle flipper: 0 → 3).}} | |||
*{{buff|Up smash's second hit has less startup lag (frame 26 → 25).}} | |||
*{{change|Uncharged [[Spin Attack]] deals 2% more damage|12%|14%, although its back hit's knockback was compensated. This improves its front hit's KO potential, but hinders its back half's KO potential.}} | *{{change|Uncharged [[Spin Attack]] deals 2% more damage|12%|14%, although its back hit's knockback was compensated. This improves its front hit's KO potential, but hinders its back half's KO potential.}} | ||
*{{buff|Spin Attack | *{{buff|Grounded [[Spin Attack]] has less startup (frame 11 → 8) and ending lag (FAF 86 → 82). The lower startup lag significantly improves the move's use as an Out of Shield punish.}} | ||
*{{ | *{{buff|Grounded Spin Attack has a new clean hit during its first two active frames which deals more damage on its front hit (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.}} | ||
**{{buff|After the new early hit, the early mid hit deals significantly more damage on the front hit compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.}} | |||
*{{buff|Grounded Spin Attack and Shocking Spin Attack's far hitboxes'are positioned slightly further away from Link (X offset: 6.6 → 7), giving them slightly more range.}} | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' |
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